ralph_09
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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
wow..thats amazing...you guys really did a great job with mod and tech tree... it is simple and easy to understand(the tech tree) the mod is hard...which i like and approve of very much... -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
lol....proves how much of a noob i am when it comes to this mod.... i thought i was doing well defeating scouts with two condors but i guess that was just a fantasy -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
Weapon sergeant??? yes i think so.... but i think it also requires the other certain sebilians especially for higher "marks"...general rule(for me): if you can capture anything special do it.. stun grenades unlock when you capture a caesan medic and researched.....you can shock baton him to do it but the easier way to capture caesans is pick up their lightning rifles during battle and shooting them in the back for stun and so that their shield will be useless -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
I feel the the dedicated fighters(with 2 cannon hardpoint) are so much better than the fighter( cannon and light hardpoint) in every phase both against larger and smaller UFOs.....is this supposed to be intended??.... can someone tell me how you use the both fighters in the air battles?? -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
If i installed the mod in a new pc do i only have to use the latest update or i have to update every single one before doing the latest?? -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
I dont want to use shotguns....especially against those reapers that zombify you -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
3 questions only @Charon or anybody who can answer. 1. How many stun rockets needed to stun reaper? 2. What are pre requisites for mk3 lasers? 3. How to get advanced medkits? -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
How do you stun reapers...(I've used like 3 stun rockets and its just breathing it like oxygen) and what are the needed techs for mark 3 lasers?? -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
There is a very large (usually) ugly xenomorph waiting for you when you shoot the zombie down............................ First time i encountered one of those already knew what they'll do cause I watched the Aliens series...hahahaha -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
Does anyone have this problem where aesirius doesnt show up as reasearch sometimes?? @Charon it all started missing when i repatched the game so i have the correct modloader -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
@Charon There is a button for melee right? (m key i think)...What if melee weapons are carried and when we press (m) it just uses that as a attack yet uses the weapon's stats and decreases TU....is it possible?......(just an opinion to improve the melee weapons since its being balanced) -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
Hey guys any tips on capturing sebilians without use of stun gas??? -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
Disregard my previous post the save game is corrupted...tested out new game aesirius came up quickly....dont know why in previous savefile research for it did not come out -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
Whats the pre-requisite for aesirius or other future fighter crafts....I'm already corvette stage phase 1 yet still no aesirius......happened since i installed the patch ... aesirius for me is missing Some lore are also missing like the "knowledge about airfights" so its probably connected with my issue even though i managed to capture all alies -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
Hey....I think this is a bug??? the division machine gun for my defender doesnt show up as a weapon for the vehicle.......ive load up my geoscape map before the initial attack and the weapon is mounted......ive attached the savefile so you can look at it.... (btw this is my first time using the division machinegun in this run....so im not sure if its only in the current battle or if it affects all battles). game 3.sav -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
Are we meant to lose 1st terror mission ?? Im playing on the latest patch with veteran difficulty......my armor weaponry and everything even tank is useless against the tier 3 caesans with wratih.......it's just impossible hahahahahaha...my armor is the first researchable one and my weapons are unupgraded yet....i have no problem with anything else....just cant get past the 1st terror mission -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
Hi is it normal that in the first terror mission there is already a wraith ( i think thats the teleporting alien?).............plus aliens are tier 3 or higher and im like the fox armor and no advance weaponry yet -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
1. Hello can i ask why the new patch makes all the xenonauts jumpy?? hahahaha ... it's funny yet annoying , all or most gets panicked or something if just one xenonaut has a morale issue even though there is no psych present.... this has happened on multiple occasions.. 2. Terror mission: Aliens in my FIRST terror mission are equipped like they came from tier 3 or some high tier... i know its normal to have higher tier enemies in a terror mission but i was wondering if i did something wrong because they look much more advanced than in the previous patches first terror mission.............or am i just playing dumber than before (again probably) 3. I like the new look of tactical air combat ... it looks alot better than the original xenonauts one ... -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
Foxtrot is torpedo meaning it is mostly meant for the big UFOs while the Asierus is fighter based because it is meant for dogfight against smaller UFOs.... using the right type of fighter against a UFO gives an advantage while having the wrong class means your pretty likely to lose... -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
ralph_09 replied to Charon's topic in Completed Game Mods
Hi ive played this mod for months now even from different versions its really the best though very hard ( which i am very much inlove with) Can you please tell me step by step how to download only again?? Ive downloaded all once but after i unrar it and i try to cut it wont paste to the location i desire