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mbos

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  1. I recently completed my first playthrough of Xenonauts. I encountered many bugs, so I'll just report them all here. Dialogs with text cannot scroll, yet do not display all text. Might be because I have Windows set to increased DPI (175%), but it's still game's problem. For example, the epilogue dialog text was cut, so I had to read it directly in XML files if I wanted to know. In final mission, when reapers are set loose, all soldiers nearby got terminated, yet I had to wait countless reapers to move through a field of vision, provided for me by a... fountain or whatever that thing in the middle of hallway was. Vision through walls, especially obvious with 360° vision armour when you move by outer walls of UFO (carrier in my case) or in corridors of final mission (where I could see the side tunnels). In final mission, one soldier died standing on a fire, others teleported out, yet that soldier got recovered (got the lucky survive roll, even though in final mission it doesn't make any sense that anyone left there could survive). In arctic map, flying armour can fly up and down through some roofs. In farm map (with small UFO IIRC) there was a ~3x3 black spot of nothingness by a barn, soldiers could not step on it or see anything there. Many graphical glitches, like incorrect Z order (soldier in front of something, but that something drawing over the soldier). Fires and smoke inside UFO not 'starting' sometimes after loading a game, which also totally changes the fighting conditions. UFOs getting stuck on map, I got one that seemingly stays forever (stays past future UFO waves). Auto-resolve allowing air fight victories when ammo carried by plane does not actually suffice to down the UFO (checked with manual fights). Dancing soldiers when they take a shot (something to do with line of fire I guess). Soldier holding an armed explosive, upon turn it detonates and game crashes (100% reproducible). Possibly related to demolishing the nearby building. Once the game crashed on loading (was geoscape savegame). Could not reproduce. But there are random crashes like that. Not sure when it happens, but I've seen sniper rifle magically reload itself when swapping it to backpack and use some other weapon in the meanwhile. Aliens do not actually consume ammo. Some of us like realism here as well. Not really a bug, ignore if you wish. Victims in missions do not count towards the global counter. Xenopedia and other texts are full of typos. There is a bunch of serious inconsistencies between Xenopedia values and what we see in game: e.g. base radar ranges vs aircraft ranges (base radar range specified at, like, 5-times less than actual), e.g. descriptions like "will allow us to produce plasma weapons of our own" when you already had them long ago, e.g. plasma cannon has 4 shots per battery says xenopedia, but in-mission displays 1/1, e.g. Hunter vehicle costs 30k, then you find it actually costs 60k. I'm attaching savegames to demonstrate some of the bugs. Kind regards. xenonauts bugs.zip
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