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Steelpoint

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Everything posted by Steelpoint

  1. If you go to your Xenonauts file folder, a link example will be shown below. C:\Program Files\Steam\SteamApps\common\Xenonauts\assets Look for the file called "gameconfig", open it and near the start there will be a catagory called "Starting Money". Change this value to whatever you want.
  2. Congratulations on getting Xenonauts onto Steam, a significant milestone in my opinion. Looking forward to the upcoming versions of the game.
  3. Well I can give some of my own personal feedback on the new patch. Strategic Layer. I feel that limiting the players money and forcing you to chose where to concentrate your finances is a great thing, for the first time in Xenonauts I had to actual think about what I wanted to spend my money on, leading me to spend my money on expanding my Research capability while forfeiting my Airforce.(In hindsite maybe a bad decision). I also really like how the player no longer starts with access to the Jackal Armour and the Hunter, as well as those being another financial decision. As it turns out, money runs out quite quickly. Of course one thing that has been noted is the current inability to rotate facilities on the Base Construction menu, however this was emphasized at one point as being addressed. I will mention that without the ability to rotate buildings base construction becomes significantly more difficult. I did initially have problems intercepting a UFO, they tended to outrun my fighters and escape to space. I would pin that on luck though. Tactical As I mentioned at the start I did not get too try this out for too long, I ended up suffering from some weird graphical issues on a second mission that distracted me (White textures all over the place). however I do have some feedback on it, The Aliens are definitely more effective in combat, they (Sebeillans) actually take cover and return fire, and I even lost a man for the first time ever! However I will state that they tended to retreat a lot, though I am more willingly to pin this on several factors (Being outnumbered 3-1 and isolated, being Non-combatants and being initially exposed). Cover seems far more necessary than before, since seemingly a single hit from a Plasma weapon kills a solider, and that I no longer have access to Jackal Armour from the start, in fact a wall piece saved one of my soldiers life. I actually fear having to fight more combat trained and equipped Sebiliians, since their Non-combatants were able to absorb a lot of fire, one of them took about two Rifle and three Sniper rounds before being killed. The other took multiple Rifle rounds before being suppressed by a Machine Gun to allow for a soldier to close the gap and kill him with a close range Shotgun blast.
  4. I tried blowing up multiple wall sections, shot my own man by accident and ran over every wall around. Nothing there. However! When I assaulted the Small Scout which had two Ceasans in it, both seemingly unarmed, I shot one with a shotgun which suppressed the other one. I ended my turn and the game froze , It remains fixated on that Ceasan who is not doing anything, though I can still move my mouse, it won't let me go to the main menu or any other command. Should also note that the FPS counter is still ticking. This is on the new Farm map. Other things. - UFO's are not showing, replaced by dirt. - When I opened the UFO door with my soldier, her weapon was destroyed leaving some scrap in her inventory. *EDIT * After replaying the same level something interesting happened. I shot a Ceasan with a precision rifle only to have the game crash. *EDIT 2* I tested the precision rifles again, I shot a wall, a soldier and a Sebillian and nothing happened. Either the crash was coincidence or it was because it was a Ceasan.
  5. I can confirm that, with the standalone that is, the game no longer crashes when I run over wall's.
  6. I get it Max_Caine, jeez make one mistake. However as Max said, welcome to the forums, avoid getting in arguments about weapon realism and you should be fine. To give you an idea of where Xenonauts is, you cannot currently finish the game, most of the core and some of the secondary Aliens have been implemented (Art wise) as well as most non-alien units (Exception of high level units). The AI is ok but is still being worked on heavily. Balance too is being worked on. If your intention is to play the game thoroughly then I would suggest you wait until Beta or final release, since by Beta the game should be mostly playable and completable.
  7. I tried changing the options settings to see if I could not get the crash when my Hunter runs over a wall/hay/etc. Changing the Anti-Aliasing did not work nor putting the game in windowed. Also changing the resolutions too did not work. I will state that I am playing at 1980x1080 and I am using the Standalone.
  8. Should also note that the player will also start the game with. 3 Alien Alloys. 3 Alenium. In their stores.
  9. Then it is definitely a bug. Since that pretty much skips most of the Laser Weapon tech tree.
  10. Is it me or do you now always start the game with some Alien alloys and other Alien tech from the start, also I have the ability to create Laser Pistols right off the bat. *EDIT* This is either a bug or because I downloaded the Standalone but did not uninstall the Desura version, however I did then uninstall the Desura version and unzipped the Standalone again, but to no avail. (I did not put the standalone in the same file area as the Desura version).
  11. Maybe make it that the game will not get to a state where you are overwhelmed by the highest tier of alien UFO's. Have it that the UFO spawns will hit a cap where it will be difficult but still possible to continue on forever. Though I do personally like the idea of the game getting to a point where you simply cannot hold out for any longer.
  12. If anyone did not catch it here is an update Chris posted about 4 hours ago. Posted on the Desura page. Yup, the new build is awaiting authorisation so if you can't download it at the moment, that's why (when a new build is awaiting authorisation the old one is not downloadable any more). Unfortunately given it's new year's day in Australia now it may be another 24 hours or so. If you're interested, the changelog is here: Goldhawkinteractive.com! We'll release a proper news post on this page once we've confirmed there are no game-breaking bugs in it!
  13. Unfortunately avoiding spoilers is a bit difficult to do, I could add a unique symbol next to a page link that has potential spoilers though. Another reason I thought that creating this wiki now is that it would be easier to add further information and corrections later on, if for example the crew compliment of a UFO is changed (As is what is going to happen in the new patch) then all that is needed is a simple number change. Also all the needed pages will have already been created. I can tell you that the following pages, and their sub pages contain spoilers, however some of that info will also not be a spoiler. Every other page is clear. - Xenonauts Craft - Equipment - Alien Life Forms - UFO's *EDIT* Oh and also "Base Facility's". As well as the "Alien Base Attack" page. Don't look at those. *EDIT2* I should also note that the last recorded activity on the old wiki was about the 2nd December of 2011.
  14. I went to a bit of trouble to get that background to work correctly. Also anyone can edit the new wiki even without an account, while I don't think the old one allows anyone to edit it for now. However as I stated the reason why I created this new wiki was because the old one has not been changed for a long time and does not contain a lot of new information or more in depth information about the game (UFO types, weapon damage, species info, etc). Besides I enjoyed going through the game's files and compiling this information into something easy to read (I hope).
  15. On topic with the a Xenonauts wiki. In some of my spare time I created a new Xenonauts wiki, mainly because the one we have is "limited" in a lot of information it has currently. I don't claim to be a good wiki creator, but I think the information this wiki contains a lot more useful information than the official wiki, at least at this time. (Though there is still some nice info on the official wiki I have yet to adapt). Link here for anyone interested.
  16. Funny thing was that when the old system was moved to Desura, I did not get a key. So I contacted Chris and was able to get my Premium Badge and the game on my Desura account. However it is only now that I noticed that my version is only a standard and not a Premium.
  17. Yes that is a magnificent download section. However that image did make me realize that I don't actually have a Premium order but a standard order. Nonetheless I am looking forward to this new version, and kudos to the work being accomplished thus far by the developers!
  18. I did, as you may now observe. Sorry as I did not see that you meant there was a Spoiler tag option. But I noticed a little while ago what you meant.
  19. Sorry for not marking the possible Alien spoilers. Have done so now.
  20. [bIG Alien Composition Spoilers] From what I can tell there are 4 main species with about 7 other support species. (Main Species) (Support Species): Tend to appear along side their Main species partner. It should be noted that most species, as their rank increases, their visual appearance will change. *EDIT* Sorry for any spoilers, wrote this in a rush. *EDIT2* Added a little more information to the species.
  21. I can understand where you are coming from, and it also does make logical sense to bring in better weapons if the standard issue weapons don't cut it. But, when we think of games such as this, we imagine squads of soldiers equipped with Assault Rifles, shotguns with a sniper or two at the back with the RPG. Yes it might make more realistic sense to bring in the bigger high caliber rifles for when the Assault rifles prove ineffective. But from a game makers and players point of view, having a squad equipped solely with snipers and RPG's does not seem very fun and exciting, especially when we are now ignoring over a dozen other unique weapons and equipment, for realism's sake. Ultimately I feel that realism must be sacrificed in some respects in order to maintain a suspension of disbelief, a false reality where even Assault Rifles can compete with Snipers, but with the Snipers being far more accurate and damaging, and the Rifles being more effective at all ranges. I am fully prepared to concede the weapons caliber debate to you, as you are mostly correct. However I do maintain my argument and points raised. Also I still feel that every weapon should be useable, and not punish the player for bringing the wrong caliber weapon.
  22. As I said before, what if even the best weapons humanity has is not very effective at killing Aliens. I meant EVERY weapon, including your .50 BMG weaponry, so that even the .50 BMG did not pass the test, then we would be using weapons that are simply not good enough. However I think we should focus more on balancing Ballistic weapons with the other tiers of weapons. Because the suggestion you are giving would make Lasers, MAG's and Plasmas a waste of time if Ballistic weapons were the be all and end all. I agree that the Aliens should not become massive Bullet Sponges but at the same time I see that the starting weapons should very quickly become ineffective against the Aliens, as they may simply not do enough damage to even wound an Alien, forcing the player to upgrade to Lasers and beyond.
  23. But if we fall back to the origin of this topic, the Accurate representations. We know that these kind of weaponry that you are suggesting were not standard issue. Soldiers were not issued with high powered snipers and that was impractical. Assault Rifles and Machine guns all have their uses on the battlefield, where no single class or type of weapon is dominate over every other class of weaponry. If so then the armies of today would all be using these single kind of weapons. However back onto a more relevant discussion. Let's not forget that the game has four tiers of weaponry the player can research into. Ballistic -> Laser -> MAG -> Plasma. So if we make the Ballistic weapons extremely effective then the remaining three tiers of weaponry become redundant and a waste of time. Which takes away a key element of the game of the player starting with somewhat ineffective weapons and slowly getting better weapons.
  24. Why don't we change tactics for a while? HWP, tell me what you wish to see change. By that I mean how all weapons will function and be balanced in game, as well as how weapons work in terms of damage and effectiveness (Accuracy, ammo, weight and range of engagement). I honestly want to know how you would approach this situation. The weapons the Xenonauts are using (M16, M14 or any other weapon of choice), maybe we have to accept that even Earth's most deadly infantry weaponry are just not effective enough at killing Aliens. We can't assume that our puny ballistic weaponry can remain effective against an Alien superpower that can employ deadly Plasma weapons and UFO's that can survive almost relativity intact after being shot down. As well as the fact that their personal Armour materiel may simply be an order of magnitude above any Human technology or measurable standard. I think you have been approaching this from the angle that the Aliens should be compared to Humans, in terms of how many bullets it takes to kill them. Yes I would imagine that a Non-combatant Sebillien would die to one or two bullets, but an Elite Sebillien or even a standard Andron is a lot more deadlier than a Technician and would also be wearing actual combat Armour.
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