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Sathra

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Everything posted by Sathra

  1. Yep, hangars aren't really designed to be rotated. Happens with the other 2 tile rooms as well.
  2. The engine really doesn't like half-height stuff. So the slopes needed would work really oddly. For an example, there are still a few bugs with stairs and they've been worked on for ages.
  3. Ah, Jean-Luc. Your Caesan pictures always make me smile.
  4. Hip-thrusting to fire weapons. I sense a new Kinect shooter concept.
  5. Ah, it was a Kickstarter goal. So I guess not. Maybe in a DLC?
  6. Sounds hilarious to me. Civvies with unlimited rockets in a terror mission. All the civvies.
  7. All the UFO health and armour got rebalanced for 19.2. Guns work better against the larger ships, and it was done with MiG's having 2 torps in mind.
  8. Vehicles have their own icon anyways. I'm thinking this might be one of the 'wounded soldiers' bug. Post a report anyways, and include a savegame (and a screenshot if you want).
  9. For those who don't want to go delving into the game files to move a space, the download has been updated.
  10. Bah, another mistype. Go into manufactures.xml and change the entry StockItem( "Items.PowerConverter ") to StockItem( "Items.PowerConverter" ). There isn't meant to be a space between Converter and the ".
  11. Seems to be, I have them active by accident in V6 and no-ones reported problems with them.
  12. The MiG is meant to be the missile truck atm. It can carry heavy missiles, but is poor defensively.
  13. Hmm, I dunno. Maybe: Lieutenant Kei Tanaka, veteran of 40 missions lost her life during the furious firefight to take the Command centre of the Andron base located deep within the lost north american territories. She had been keeping the far door to the command centre open, using her quick feet, and locating the alien forces for the rest of the team to fire upon from the antechamber. She lost her life when she was only a few seconds too slow and took two shots from a new alien weapon in the back. The countercharge from the team in the response to her death took the last few aliens out and the base. Fluff aside, she was 3 squares short of the corner and took 2 battle rifle shots in the back. This was actually the base mission that I've got a screenshot of in the funny pictures thread.
  14. Having a motion-tracker item was planned, but not sure on the status anymore. I think it was to be an overlay on the combat view too.
  15. Updated again. Combat shields being available is a mistake on my part, but if they're working I might as well bring them into line with V5X. Savegame compatible, as the only change is to the damage capacity of the shields.
  16. Its a known bug. Double intercept bug to be specific. It was due to the MiGs being faster than Condors.
  17. Its the 'shooting from higher map level' crash. It'll also crash in V19 if the shot can penetrate and hit an alien even though the hit chance is 0%
  18. The OG only gave accuracy SP for hitting aliens. Even with grenades. Xenonauts gives accuracy XP for shooting at aliens, so you gain even if you miss. Though I think it does it on a per-bullet basis, so if you use lots of autofire you skill faster. Also helps to explain why machinegunners skill accuracy so fast.
  19. Armoured cyborg war-dogs. They might be leery about cybernisation of humans, but animals....
  20. There is an image for an advanced healing centre, but I don't see any way to actually unlock it. I might just add it when base assaults work properly.
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