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Everything posted by Sathra
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Constantly Doing Base Defence and Terror Missions
Sathra replied to Mandrake109's topic in Xenonauts General Discussion
Its actually kind of common for a city to be hit twice. I've had a city get nuked​ twice. -
Before that happens though, the crew has to be set on the geoscape, not when the mission is loading.
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Unload button on the equip screen would be good too.
- 21 replies
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- ammo
- ammo types
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(and 2 more)
Tagged with:
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Fixed. Put a capital 'A' by accident.
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[Ground Combat] Stinky Alien Weapon Variants
Sathra replied to Ol' Stinky's topic in Modding Discussion
Of course. We're just asking in a creepy way. -
VX18 Geoscape Permenant Warning Window
Sathra replied to Jossis's topic in Xenonauts Bug Reports / Troubleshooting
Both known bugs. -
Experimenta v19 build 2/ Aircraft
Sathra replied to vilkas's topic in Xenonauts Bug Reports / Troubleshooting
The missile in the wrong spot is known, and the low ammo count is intended. -
Base defence V19 cant shoot aliens down =(
Sathra replied to Appleseed's topic in Xenonauts Bug Reports / Troubleshooting
When they do work the game bugs out anyways too. -
1. Not sure, I think so. 2. Gameplay. They'd be really, really good if they lasted for a long time. 3. Bug.
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[Ground Combat] Stinky Alien Weapon Variants
Sathra replied to Ol' Stinky's topic in Modding Discussion
I'm just deflecting attention as I ready my cutlery... -
I find my shield squad hilarious. I once even had half the team with shields, and half with a mix of rifles and shotguns during the start of the game. They roamed the map, converging whenever an alien was sighted. They would then group up to present a solid wall of shields and advance gradually towards the alien firing constantly. It was the most absurdly effective build I've ever done.
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Regeneration is just health regeneration. Suppression seems to be based on bravery, and I think the higher ranked Sebbie's are pretty brave. No idea if suppression stacks. I think not.
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You can set the templates to any loadout you want. So all grenades, 3 different kinds of guns, whatever.
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[Ground Combat] Stinky Alien Weapon Variants
Sathra replied to Ol' Stinky's topic in Modding Discussion
He means he's considering consuming the mod into his own. -
My try at adding a new weapon to the current build.
Sathra replied to Max_Caine's topic in Modding Discussion
Just to add, you can also have the ammo manufacture project create multiple clips per manufacture 'unit' by doubling up the products thing (no spaces). -
There is no soldier specialisation. Unless you mean the 'roles', which just let you set templates to quickly equip troops.
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Walrus's Tactical Ballistic Expansion, Prerelease.
Sathra replied to WalrusJones's topic in Modding Discussion
Might be worth having a look at the various mission xml's (and maybe ufocontents folder) so players have the time to try out various weapon builds. Its very fast progression in vanilla atm. I greatly extended the game progression in my mod for two reasons: I love the ground combat, so being able to fight more combats doesn't sound bad to me. Also lets you expand more easily. The other reason was that there were a few complaints that the switchover was too fast between the Fighter and Heavy Fighter eras. Now you can see how my mod (which was originally just a ground combat rebalance) became the monster it is today. -
You shouldn't have to transfer one item at a time. I right-click on the arrow to speed it up.
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Walrus's Tactical Ballistic Expansion, Prerelease.
Sathra replied to WalrusJones's topic in Modding Discussion
Though armour degradation only seems to happen if the shot actually causes damage. The vehicles in my mod can take enormous amounts of gunfire, right till a shot rolls high enough to get over their armour and they get shredded. I had a Scimitar take nearly 15 Heavy Plasma shots with only 20 damage taken by the end of it. -
add sniper rifle have more range and accuracy
Sathra replied to wongjoe05's topic in Xenonauts General Discussion
Its like they don't even try. *teleport sparkles* -
Walrus's Tactical Ballistic Expansion, Prerelease.
Sathra replied to WalrusJones's topic in Modding Discussion
Yeah. To compensate for their lack of armour, they have alot of health. That's why there's an AIprops.xml file in my mod, to give aliens armour and reduce their health as well.