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Sathra

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Everything posted by Sathra

  1. Light Drones can unlock Buzzard if Wolf is done.
  2. Heh, just got a Corvette with Heavy Fighter escorts on the 27th of December. I wonder why...
  3. As for 5, they DO get converted to Alenium after Alenium tech. Its part of why you get such huge amounts of it. And the AI is being worked on, so they'll use grenades soon.
  4. Ah, sorry. I get that confused all the time. But yeah, wraiths are annoying. Just spent 8 turns hunting one down in a farm, to find out there were two. Finally found the bugger hiding in the Landing ship, and the first was next to the chinook.
  5. Ah, wraiths. They seem to teleport to areas out of your sight range. Incredibly annoying. They don't seem to teleport if they can see your troops (so standing in the hallways, then checking each room during your turn can help find them). Alternatively, keep reloading the mission from the geoscape till you don't get an andron base.
  6. Yep, pretty easy to do. Just move the entry for it under stun rockets in weapons_gc.xml and make them unlimited in items.xml Probably waay to powerful to be balanced though.
  7. Hmm, maybe Alphas should show up earlier, in small numbers?
  8. Incendiary was probably too powerful without nerfing fire pretty bad. Any alien in fire will invariably die next turn, and being able to fill a huge area with fire? AP might actually make it back soon, now that Hypervelocity is working again.
  9. They do quite a bit of damage, and their range has been increased. They're okay early game against non-coms and Guards. They'll be more useful in V5X (when the smoke bug is fixed) due to aliens actually staying inside the UFO more.
  10. Try this then: http://www.goldhawkinteractive.com/forums/showthread.php/5617-Research-path-final-mission-and-balance No other way to unlock it sadly (that I know of).
  11. Updated V5 download. Nothing major, just making sure the entries for some techs actually show in the pop-up, and giving a damage bonus for robots when their autopsies are done.
  12. That doesn't make any sense. Sounds like a bunch of files have gotten messed up. Could you try revalidating?
  13. Okay, what's missing is that you need a tech called 'hyperdrive disruptor' and a leader to research leader interrogation. So if you change the 'hyperdrivedisruptor' part to whatever tech you've got researching at the moment it should unlock when the current tech is done. You could just try deleting the disruptor part and seeing if it unlocks anyways, but it might not.
  14. The OG dealt with making sure there were UFO's to shoot down in an interesting fashion. Retaliation missions. Basically, if you shot down a UFO, it had a chance to trigger a Retaliation sequence. More you shoot down, higher the chance. Retaliation sequences are, I think, Small scout, medium, a bunch of larges, a couple mediums (harvesters and the like) then battleships. End result, more stuff you shoot down in radar range, the more stuff moves into radar range. I think it even might have been possible for the AI to end up running nothing but Retaliation sequences due to shooting down Retaliation mission UFO's. Its also the reason you get soo many damn Large Scouts. Xenonauts does something similar, but I think it spawns air superiority missions rather than UFO's you can do ground combat against.
  15. Used a V18/mod V5 savegame to check, and I'm having no problems with assigning research. So savegame would be lovely.
  16. When V19 is stable, it'll be uploaded to Desura and Humble. Only stable builds will be uploaded to those sites, with the Experimental builds being steam-only (for ease of updating).
  17. Yeah, its been around for a while, and its hard to reproduce making fixing it difficult.
  18. V19? Crash bugs for the experimental builds have their own subforum (its at the top). And please add version numbers to the titles of threads (such as "[V19 General] Saving crash bug")
  19. Considering they don't have any entries for 'live' versions I think its a no. Stun batons do emp damage as well, so you're likely to just kill it.
  20. You could try increasing the range of the chinook? aircrafts.xml under Range (its 35k in vanilla). See if you can find a sweet spot.
  21. Having some atmospheric noises would be nice. It makes me feel dirty to say so, but the terror missions in EU2012 were better for their inclusion.
  22. Not a planned concept. The weapon variation is meant to fill this gap (so instead of adding scopes to rifles, use a sniper rifle). Its a nice idea though, so maybe in a sequel?
  23. The auto-generated crashsites only appear if you don't get a caesan/sebillian crash-site during the first two weeks or so. I had a game where all I got was sebbies and a caesan one auto-genned for me.
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