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Everything posted by Sathra
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-naut means sailor (or something like it). So the word Xenonauts means something like "foreign/alien sailor". Technically it would apply better to the aliens I guess, but its probably just from "Xenonauts" sounding cool and adventurous.
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Hmm, I did bring up earlier that being on fire causing a major morale penalty (above that from being injured). Could have them cause morale damage as well as normal damage. Having them cause panic from near misses might be too much though. They're already pretty good weapons for close quarters (not too close though).
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Breaking enemies out of cover.
Sathra replied to anotherdevil's topic in Xenonauts General Discussion
Could always beat them unconscious with rifle butts.- 50 replies
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- animation
- breaking cover
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What? Androns are cute. What with their dead faceless gaze and relentless advancing, weapons fire sparking off their impregnable plating... Tyranids come a close second.
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Submit mascot/representative for marketing purposes
Sathra replied to Wolfpox's topic in Xenonauts General Discussion
Priceless.- 74 replies
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- advertisement
- community involvement
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Oh yeah, Castle. And are we talking BSG or NBSG? NBSG is pretty good.
- 14 replies
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Its...hmm. Its something like an office drama, but in proper aussie fashion. None of the Political Correctness stuff. Quite a few people find it to be frankly vile and low-class (and other such criticisms), but that's part of its charm. You can find it on youtube!
- 14 replies
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Yeah, always enjoyed the Stargates. Very annoyed that they cancelled Universe, its was pretty cool with all the space battles. Swift and Shift is a favourite, not so much Fat Pizza, but its not bad. Other than that, not much tv watching.
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Ah, but that would be abusing them...
- 205 replies
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- cobra
- coffin stuffers
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I'm not sure if you're being serious...
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...yes. Or no. I don't know, I'm not a metaphysical manifestation of linguistic Natural Law.
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Nega astra, ignis eorum volutpat euismod faucibus. Deny the stars, steal their fire. (Kind of fits.) There's always this one: Incurvasti mori succurrit. Nolumus. To bow is to die. We will not.
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I've been wondering, why don't you have a character in this LP Gauddlike?
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That was my other choice, but it'd didn't quite the right gravitas/application to tyranny.
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I dunno...maybe "Per ignis, uictoria! Per vim, Libertas!" Through fire, Victory! Through force, Freedom!
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I think its the ones with the baskets on sticks. There may be roller-blades involved. Unless I'm thinking of calvinball.
- 587 replies
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Implementing manual kneeling (part 2)
Sathra replied to Chris's topic in Xenonauts General Discussion
Hmm, that could work. We'd need a feasibility update from Chris about the whole thing though. -
Fair enough. I know bugger all about sports. Its all lacrosse to me
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Implementing manual kneeling (part 2)
Sathra replied to Chris's topic in Xenonauts General Discussion
Hmm, maybe if you shoot at a target outside of Arc of Fire/AOF (so having to turn), you don't turn back? I always operated under that assumption for my earlier concept. Its to make the direction you look more important, especially for reaction fire (assuming Xenonauts using a priority score system like X-com). -
This might help answer. So its really unlikely, but a more recent post had this:
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Implementing manual kneeling (part 2)
Sathra replied to Chris's topic in Xenonauts General Discussion
Ah, for question 3 it was more to do with how the current animations work. If you fire over cover, you do a stand-and-fire-then-crouch animation. I'm assuming that would be under an increased shot cost for being in cover. But if you fire away from the cover you're using, the trooper doesn't stand up. Would they still count as being 'in-cover' for any obstruction purposes? Or would obstructions be treated as if they were kneeling? -
Implementing manual kneeling (part 2)
Sathra replied to Chris's topic in Xenonauts General Discussion
Sounds usable. For this, I'll refer to manual kneeling or kneeling in the open as 'kneeling', and hunkering down in cover as 'crouching'. I'd probably have turning in cover have a flat increase of AP cost, to simplify it and avoid any weird bugs and exploits. I still like the idea of kneeling and crouching only accuracy-boosting burst fire. You can't focus bursts, so having some way to do it would be good. Having firer and target height affect the stopping value of intervening objects sounds like a good idea. Hopefully it'll be included, it adds an extra layer to positioning. A few questions: -Would crouching and kneeling give the same acc bonus? Or would one be higher than the other? -When in cover and facing away from the cover object, would the unit be treated as crouching or kneeling? -Related question: Would the stance they use to fire effect what affects their shooting? So stand-and-fire increases shot cost, but crouch-firing increases obstacle obstruction? -
Ohhh, soccer. I thought AD was talking about rugby.
- 587 replies
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Fixed defenses won't be in. It was brought up a few times, and it would kind of make it too easy. You can do something similar with troops in cover. I did bring up a barricade room before, would be good to see. Also curious as to what base defense actually looks like. Are there going to be things like sandbags, blast shields, etc around the place for corridor fighting? Will there be corridors? Or is it going to be more a bunch of interconnected rooms and semi-urban combat?
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Configurable equipment loadouts and role badges
Sathra replied to Gazz's topic in Xenonauts General Discussion
The plan is for troopers to refill all their equipment including consumables after a mission. What about quick-load templates. Save a bunch of items and their positions to a template, and when selected it all gets loaded onto a trooper in the saved positions (replacing if something is in the way). They're not held by the game, its more just a fast way to dump a bunch of items onto a soldier. Role badges could just be based on whatever weapon they're equipped with, as a symbol on their quick-select portrait (sniper, rifleman, heavy, etc).