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Sathra

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Everything posted by Sathra

  1. Known issue. Its a UI problem so the MiG has to have 4 missiles.
  2. Actually, I think this is new. There was a bug where their fuel got messed up if they had to travel far, but savegame corruption wasn't reported.
  3. Upload the save to a file-sharing site (like dropbox) then post the link here.
  4. Should be 1 million, with a base costing $500,000. So after placing the first base you should have $500,000.
  5. I did mod manufacturing of most stuff back in, though there are some oddities (RPG always loaded with frag, single unit of aircraft missiles is infinite). Not ammo thogh, since I don't believe it adds much (also with just explosive manufacturing you end up with a big drain on manufacture time) You can end up with a stupendous amount of stuff though. I might add a screenshot of the stores screen mid-game at a later point.
  6. Nah, it got removed. Too many aircraft and it wasn't special enough. The Marauder took its place and most of its stats.
  7. I think the cost for the F-17 is in items.xml under sell price.
  8. They do nothing, so you can just sell them. After you research Alenium, they are converted into alenium after a combat.
  9. Actually tried out using stun batons just now. Its very difficult, and cost me 2 (nearly 3) good troopers. The aliens being able to burst fire after being suppressed is getting really annoying.
  10. Its either AP or TU, not AU (which is used for money in some games). Just nit-picking. Unlikely to make it in, its pretty late in development and they don't really fit most of the combat which is pretty close-range rapid response.
  11. Haha, yeah. Level-based damage for the win!
  12. I'm testing a few minor changes for another minor version. Mostly increasing accuracy at close range. Its pretty risky so you should be rewarded in my thinking.
  13. Because that changes aim level, and not every mouse has a scrollwheel.
  14. Not really, just wondering if its Alphas bugging out.
  15. And another. Forgot to remove Power Cores from the MiG (testing holdover). Both versions, savegame compatible.
  16. V5 has been updated with the new changes, for those playing the Stable version. Also Combat shields should be available in V5X now (screwup on my part).
  17. Hjay did do that, and it corrupted the save. Known issue. For now, just don't transfer troops.
  18. Yeah, screenshot would be a good idea. Its probably a mis-set spawn point or something.
  19. Known bug. Hidden Movement screen is a work-in-progress so there's a few problems with it.
  20. They ARE unaffected by night. They also got a sight range boost too.
  21. You can zoom in in air combat to see the health %. There's no indicator of stun damage as yet either, but stun batons do cause a tiny amount of lethal damage. Also moving this to correct subforum *magical sparkles*
  22. I've had a Local force with a shotgun run over and stand in front of a door to a room with an alien. While I had 3 soldiers ready to assault. Annoying, as I had to shoot through the wall to finish it.
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