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Sathra

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Posts posted by Sathra

  1. Oh, another interesting thing I could try is making alien weapons part of the construction of human weapons (1 per weapon for plasma, and 2 for MAGs).

    So a plasma rifle requires an alien plasma rifle to build. Would cut down on end mission income though, since they wouldn't be autosold so you'd have to sell them personally.

  2. I'm not sure, but I don't see why it would be removed. I think it still in, or at least crouching behind cover seems more effective and alien standing behind cover are a bit easier to hit (rare cases they are standing though)

  3. For the last point, if cover was perfectly protective is would be too good (for both sides). It's still pretty hard to get a target out of cover already. Crouching does increase the protective value of an item of cover though.

  4. You can remove the image from the game (assets/gui/GroundCombat/hiddenmovement/"hiddenmovementsmall") pretty easily. Its actually pretty nice now, though the screen does centre on black areas with alien activity which can help pinpoint aliens perhaps too easily.

    Or it could be your soldiers hearing movement out in the 'unknown' zones, either one.

  5. Okay, next build with have properly evading UFO's (the various fighters and light scouts), smoke nerf, pistol/shotgun rebalance (less accurate/more accurate) and probably some other stuff.

    Till then, I have a question. How are people finding the AK? Good, bad, meh? Its meant to be a 'baby's first carbine' to give some experience with the weapon type, but it shouldn't completely make the shotgun pointless. So the AK is a general purpose short-range weapon with some good suppression on the side, while the shotgun is for close-range murder, and nothing but.

    EDIT: Oh, and should I reduce the numbers of 'Defensive' aliens in ships now that they stay in the ship? Its up to 5 easy kills now with grenade use for scouts and light scouts.

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