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Rafaelpicc696969

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  1. Is there a cover system in this game? Do the AI care about looking for cover? From my very short experience there is none. Its all about who shoots first. And of course it will always be the aliens. I've have not encountered soldiers killing aliens on the first encountered but would be curious to know if that has happened? And if any devs are reading. Make your second game at least with a tutorial.
  2. Even if you don't like Xcom EW, it at least gives you a tutorial to Help you. And you get hints and suggestions to get you started. I played a game called UFO extraterrestrials and it's almost the same as xenonauts, and the graphics are even better. There are many Xcom clones at least make one that invites the player to play. I don't get your point? When I encountered aliens they just stand and shoot, they don't move or look for cover. Just stand where they are and shoot. Xcom aliens move these don't.
  3. A game that starts by frustrating the player will not reach the success other games have reached. Xcom is better
  4. The mechanics are too primitive for 2 turns the aliens just shooted at my soldiers, they didn't run or looked for cover. Just stood there out in the open. They AI is more concerned about saving actions points or something.
  5. That's not what I mean, a pod is activated in Xcom but the first reaction when a pod is activated is not to snipe at the soldiers is to look for cover. And you can activate a pod and still be on your turn. Just depends on the soldier you are using at that time. Very different to have aliens in xenonauts just stand around and snipe at the enemies. My soldiers got killed getting to cover from a reaction/snipe shot. From just playing this game a few times I feel this is inevitable. Just running around and hope your units don't get killed from just 1 shot. And I haven't seen the enemies in this game run to look for cover. Just stand and shoot. I guess cover is not important in this game. In Xcom if you don't look for cover you die. In this game just moving your soldier can mean instant death.
  6. My point is if I'm going to get sniped by aliens I can at least know where I am going and make a plan. In this game aliens just stand around and wait for you and snipe at your units. I have not seen them move or take cover just stand around like dummies and snipe at my soldier any chance they get. And it's always. In Xcom the aliens move around, take cover, move around the sides outflanking you. Here is just snipe at the coming soldiers who are lost and have no idea where they are going. That's my point.
  7. Of course it's luck if I decide to go NW and the ufo is NW I'm lucky. If I device to go NW and the ufo is SE I need to search all the map before I can find the ufo. And there is nothing to guide the soldiers in the right direction. No sound or alien noises No motion detector or sensor No debri or fires to show the direction of the ufo No battle scanners to show parts of the map. And that's just one thing that I dislike about this game. Having my soldiers killing other soldiers because they happened to be in the line of fire just shows how backwards primitive the mechanics of this game are. I only remember things like happening in fallout 1 and 2. About 20 years ago. And the graphics well.... It's no the prettiest game but it reminds me of something from the SNES.
  8. The mechanics are just not for me. Go walk around in a map that feels like a mine field where just moving your soldier one step can cause and instant death. That's not strategy that's just luck. At least in Xcom you had the UFO debris, something to help you guide you to the location. Here nothing. This game is not for me.
  9. Thank You for your reply the reason why I started this Thread is because I find it a little bit annoying that the aliens always take the first shot. It's like they are always waiting for you. It's a little bit unfair. No chance for cover or prevent an inevitable death. In Xcom you at least get the opportunity to position your soldiers before the fighting begins. Here it's like the first alien shot begins the combat sequence, it's a little unfair. Why can't the soldiers get the advantage? Shouldn't there be a reckon or something? Or at least get some knowledge as to where the ufo is? If a soldier dies I rather be a death caused by my choices. Than it be because an alien hiding in the shadows took a cheap shot.
  10. I just began playing and want to if you are able to construct any devices to be able to find the aliens more easily during combat. Feels like a waste of time searching them all over the map. Xcom EW I remember had some kind of sensor / tracking device, Thanks.
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