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FunnyBunny

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  1. I know I'm relatively new here, but I have a couple of things I'd like to day. First off, I really like thr AP system. It gives quite a bit more flexibility in terms of what you can do in a turn, and has a lot more depth than 'two actions'. The changes to the sebillions seem fine, if I'm honest as you simply need to fire four times as many rounds into it to actually finish it off. It'll make them more like the in-game description says they are, which isn't a bad thing necessarily. Their health may need to be reduced a little though. The art style looks awesome! If we can get the full benifits of 3D (verticality, rotating, etc.) with the same art style, I'm all for it. I also have a couple of suggestions. I was thinking that maybe a diplomacy system between the nations and your organisation would be a nice addition to/replacement of the current funds increases/drops. Animals in places would make for a nice change of pace too, with some of them attacking you or the aliens (like bears). More customisation is never really a bad thing, and while the modular weapons and such in XCOM 2 are nice, it's comparatively bare-bones, and I feel that if Xenonauts was to have that type of customisation too, it would be able to add a lot to the table still. Or at least have a different style if the DLC adds a lot more to it (which shouldn't be too hard since it's all future tech in that game).
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