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ledtim

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  1. Two things about electroshock grenades. 1. The mouse over tooltip for electroshock grenades say it does 115 emp damage. Looking at weapons_gc.xml it actually does 90 emp damage. 2. Xenopedia entry for electroshock grenades say the EMP effect ignores armor, making it good against heavily armored robotic enemies. But seems that the EMP damage is reduced by armor, I've seen it deal like 10 damage against an andron elite etc. Setting "mitigation" property in weapons_gc.xml to 99 seem to make the EMP ignore armor as described, but also has the side effect of making the stun damage go through the armor too, making it much easier for you to stun your heavily armored mind controlled soldiers with electroshock grenades.
  2. After installing this mod, it seems that UFO front gates are taking at least 2, sometimes 4 rocket or C4 charges to blow open, when 1 did the job before unless I'm doing something different this run. Did this mod change the UFO main door HP? How would I go about editing the configuration files so UFO doors blow up reliably from C4 and rockets again?
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