Grimples
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Posts posted by Grimples
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I dont notice any improvements, still the occoasional CTD & the game still locks which i need to alt,ctrl & del to exit. Also now getting crash popups when exitng the game. These are not game breaking problems though as the game autosaves quite often & i also make a lot of saves.
Regardless, i thank all involved in the developement of XCE.
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Is this version compatible with Win XP or is there a seperate .exe fix like there is for 0.34.2.
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When you create a shortcut for any .exe file you can add parameters like D:\Xenonauts\assets\mods\xce\Xenonauts.exe -nointro
(edit)
I think it might have had something to do with windowed mode, am searching google now.
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Going to play again after long time away. The whole game folder is archived so i only need to extract but i never saved my Xenonauts.exe my shortcut. There were 1 or 2 parameters in it & i forget what they were, they were in there for a good reason. I have googled & searched the board, does anyone know where i can find the shortcut options please.
I patiently await
Thankyou
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Changing to heavy="1" crashed the game, i removed the whole line & it works.
XCE modifies Xenonauts, so to me XCE is a mod, you cannot play XCE with Xenonauts installed.
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armours_gc.xml:
<VehicleArmour name="HYPERION_ARMOUR">
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<Special hovering="1" />
change <Special hovering="1" /> to <Special jumpPack="1" />
vehicles.xml is in a mod, it's in the XCE folder.
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There are no other vehicles.xml, i am using the original file from game version 1.59 stable. The file does work Ok because the other parameters i have changed work fine.
<Cell><Data ss:Type="String">VEHICLE.HUNTER</Data></Cell> <Cell><Data ss:Type="Number">3.97</Data></Cell> <Cell><Data ss:Type="Number">3.12</Data></Cell> <Cell><Data ss:Type="Number">4.5</Data></Cell> <Cell><Data ss:Type="String">POWERPLANT.HUNTER</Data></Cell> <Cell><Data ss:Type="Number">58</Data></Cell> <Cell><Data ss:Type="String">CHASSIS.HUNTER</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">9</Data></Cell> <Cell><Data ss:Type="Number">120</Data></Cell> <Cell><Data ss:Type="Number">200</Data></Cell> <Cell><Data ss:Type="Number">60</Data></Cell> <Cell><Data ss:Type="Number">50</Data></Cell> <Cell><Data ss:Type="Number">50</Data></Cell> <Cell><Data ss:Type="Number">70</Data></Cell> <Cell><Data ss:Type="Number">30</Data></Cell> <Cell><Data ss:Type="String">VV.MACHINEGUN;VV.ROCKET;VV.PULSELASER;VV.PLASMABOLT;VV.MAC</Data></Cell> <Cell ss:Index="20"><Data ss:Type="String">No</Data></Cell> <Cell><Data ss:Type="String">vehicles/ferret</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">3000</Data></Cell> <Cell><Data ss:Type="String">No</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell><Data ss:Type="String">VEHICLE.SCIMITAR</Data></Cell> <Cell><Data ss:Type="Number">4.7699999999999996</Data></Cell> <Cell><Data ss:Type="Number">4.1900000000000004</Data></Cell> <Cell><Data ss:Type="Number">11.2</Data></Cell> <Cell><Data ss:Type="String">POWERPLANT.SCIMITAR</Data></Cell> <Cell><Data ss:Type="Number">41</Data></Cell> <Cell><Data ss:Type="String">CHASSIS.SCIMITAR</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">9</Data></Cell> <Cell><Data ss:Type="Number">140</Data></Cell> <Cell><Data ss:Type="Number">200</Data></Cell> <Cell><Data ss:Type="Number">70</Data></Cell> <Cell><Data ss:Type="Number">65</Data></Cell> <Cell><Data ss:Type="Number">65</Data></Cell> <Cell><Data ss:Type="Number">70</Data></Cell> <Cell><Data ss:Type="Number">30</Data></Cell> <Cell><Data ss:Type="String">VV.PULSELASER;VV.PLASMABOLT;VV.MAC</Data></Cell> <Cell ss:Index="20"><Data ss:Type="String">Yes</Data></Cell> <Cell><Data ss:Type="String">vehicles/scimitar</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">9000</Data></Cell> <Cell><Data ss:Type="String">No</Data></Cell> </Row> <Row ss:AutoFitHeight="0" ss:Height="14.25"> <Cell><Data ss:Type="String">VEHICLE.HYPERION</Data></Cell> <Cell><Data ss:Type="Number">4.58</Data></Cell> <Cell><Data ss:Type="Number">3.99</Data></Cell> <Cell><Data ss:Type="Number">7.8</Data></Cell> <Cell><Data ss:Type="String">POWERPLANT.HYPERION</Data></Cell> <Cell><Data ss:Type="Number">72</Data></Cell> <Cell><Data ss:Type="String">CHASSIS.HYPERION</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">9</Data></Cell> <Cell><Data ss:Type="Number">160</Data></Cell> <Cell><Data ss:Type="Number">200</Data></Cell> <Cell><Data ss:Type="Number">90</Data></Cell> <Cell><Data ss:Type="Number">90</Data></Cell> <Cell><Data ss:Type="Number">90</Data></Cell> <Cell><Data ss:Type="Number">70</Data></Cell> <Cell><Data ss:Type="Number">30</Data></Cell> <Cell><Data ss:Type="String">VV.PULSELASER;VV.PLASMABOLT;VV.MAC</Data></Cell> <Cell ss:Index="20"><Data ss:Type="String">Yes</Data></Cell> <Cell><Data ss:Type="String">vehicles/hyperion</Data></Cell> <Cell><Data ss:Type="Number">3</Data></Cell> <Cell><Data ss:Type="Number">15000</Data></Cell> <Cell><Data ss:Type="String">No</Data></Cell>
As i stated i can still get the Hyperion to crush props by changing 'hovering' to 'jumpPack' in armours_gc.xml, just means the Hyperion cannot travel over water which is a rare occurance & i can live with that.
I do believe the Hyperion is bugged because as i already posted the Hyperion uses the Hunter engine sound, that problem was easily solved by copying the Hunter engine file & renaming it.
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That dont work either.
The Hunter is not set to heavy but it still crushes props.
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Just tried that change before landing at a mission & it does not work. I do know about mod/file priority.
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I did try that but i was in Ground Combat when trying different changes, i changed 'Special hovering' to 'Special jumpPack' in armours_gc.xml & just left it, next mission was an alien base & it worked, i discovered later that the Hyperion will not go over water.
Thankyou
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Is it possible to have the Hyperion break props like the other two vehicles.
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Hmm! I dont use Steam but thankyou anyways.
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Thankyou :)
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Trying my hardest to ignore this bit it's really irritating me now. Who do these maps belong too, the houses with no walls are always Farm. Do i have the load order right, do any need to be updated.
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Is 0.34.2 fully WinXP compatible, the game locks up far too much & i get the odd crash. It could be something i have changed but i have redone the changes afresh twice. These lock ups happen in both GroundCombat & the GeoScape so i doubt it's a map pack. Is there anything specific that might cause these lock ups.
Thankyou.
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Ok, thankyou.
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Anyway to stop them doing this.
Thankyou
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Yes i did try, she was surrounded by 3 other soldiers & every used there AP's with the stun stuck. I reloaded & moved the others out of her way, the Caesen who had controlled her came next to my other soldiers, it was shot & i regained control of the controlled soldier, i know what to next time. Run! lol
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wtf! one of my soldiers came under alien control so i thought i would just stun her, cannot stun her. Why please & how do i fix this otherwise i will have no choice but to disable alien control.
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I thought i would try & pick up a few alien grenades & they showed up in the sell list after the mission. Strange.
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Checked all mods & files, tried disabling mods etc, everything seems to be Ok. Is this a bug i dont know about, any ideas please.
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What i mean is do i need to research something else before the grenades are sellable. I have made many changes to files so it's probably something i have done.
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I have done afaik all researches up to 'capture an alien leader', could it be that i need to research something, is there something in another file that would effect the sellable items. Not a problem as i do sell all alien corpses for 1000.
I have a habit of restarting games, i have still not completed this game, not even close to it & i am restarting again in a few minutes after making more game/balance changes.
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Am 100% sure i was able to sell alien grenades in v0.34.1 as well as other items, i see no difference comparing the data in items.xml except the added sort lorder line. Too much of a faff on in either reverting back or re-installing 0.34.1.
I patiently await :)
Thankyou
[v1.5/X:CE] Armoured Assault! A Vehicle Rebalance Mod
in Completed Game Mods
Posted
If you mean is it incorporated into XCE then it is not, it is included in the XCE mod pack.