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Grimples

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Posts posted by Grimples

  1. I dont notice any improvements, still the occoasional CTD & the game still locks which i need to alt,ctrl & del to exit. Also now getting crash popups when exitng the game. These are not game breaking problems though as the game autosaves quite often & i also make a lot of saves.

    Regardless, i thank all involved in the developement of XCE.

  2. When you create a shortcut for any .exe file you can add parameters like D:\Xenonauts\assets\mods\xce\Xenonauts.exe -nointro

     

    (edit)

    I think it might have had something to do with windowed mode, am searching google now.

  3. Going to play again after long time away. The whole game folder is archived so i only need to extract but i never saved my Xenonauts.exe my shortcut. There were 1 or 2 parameters in it & i forget what they were, they were in there for a good reason. I have googled & searched the board, does anyone know where i can find the shortcut options please.

    I patiently await

     

    Thankyou

  4. There are no other vehicles.xml, i am using the original file from game version 1.59 stable. The file does work Ok because the other parameters i have changed work fine.

    <Cell><Data ss:Type="String">VEHICLE.HUNTER</Data></Cell>
        <Cell><Data ss:Type="Number">3.97</Data></Cell>
        <Cell><Data ss:Type="Number">3.12</Data></Cell>
        <Cell><Data ss:Type="Number">4.5</Data></Cell>
        <Cell><Data ss:Type="String">POWERPLANT.HUNTER</Data></Cell>
        <Cell><Data ss:Type="Number">58</Data></Cell>
        <Cell><Data ss:Type="String">CHASSIS.HUNTER</Data></Cell>
        <Cell><Data ss:Type="Number">3</Data></Cell>
        <Cell><Data ss:Type="Number">3</Data></Cell>
        <Cell><Data ss:Type="Number">9</Data></Cell>
        <Cell><Data ss:Type="Number">120</Data></Cell>
        <Cell><Data ss:Type="Number">200</Data></Cell>
        <Cell><Data ss:Type="Number">60</Data></Cell>
        <Cell><Data ss:Type="Number">50</Data></Cell>
        <Cell><Data ss:Type="Number">50</Data></Cell>
        <Cell><Data ss:Type="Number">70</Data></Cell>
        <Cell><Data ss:Type="Number">30</Data></Cell>
        <Cell><Data ss:Type="String">VV.MACHINEGUN;VV.ROCKET;VV.PULSELASER;VV.PLASMABOLT;VV.MAC</Data></Cell>
        <Cell ss:Index="20"><Data ss:Type="String">No</Data></Cell>
        <Cell><Data ss:Type="String">vehicles/ferret</Data></Cell>
        <Cell><Data ss:Type="Number">3</Data></Cell>
        <Cell><Data ss:Type="Number">3000</Data></Cell>
        <Cell><Data ss:Type="String">No</Data></Cell>
       </Row>
       <Row ss:AutoFitHeight="0">
        <Cell><Data ss:Type="String">VEHICLE.SCIMITAR</Data></Cell>
        <Cell><Data ss:Type="Number">4.7699999999999996</Data></Cell>
        <Cell><Data ss:Type="Number">4.1900000000000004</Data></Cell>
        <Cell><Data ss:Type="Number">11.2</Data></Cell>
        <Cell><Data ss:Type="String">POWERPLANT.SCIMITAR</Data></Cell>
        <Cell><Data ss:Type="Number">41</Data></Cell>
        <Cell><Data ss:Type="String">CHASSIS.SCIMITAR</Data></Cell>
        <Cell><Data ss:Type="Number">3</Data></Cell>
        <Cell><Data ss:Type="Number">3</Data></Cell>
        <Cell><Data ss:Type="Number">9</Data></Cell>
        <Cell><Data ss:Type="Number">140</Data></Cell>
        <Cell><Data ss:Type="Number">200</Data></Cell>
        <Cell><Data ss:Type="Number">70</Data></Cell>
        <Cell><Data ss:Type="Number">65</Data></Cell>
        <Cell><Data ss:Type="Number">65</Data></Cell>
        <Cell><Data ss:Type="Number">70</Data></Cell>
        <Cell><Data ss:Type="Number">30</Data></Cell>
        <Cell><Data ss:Type="String">VV.PULSELASER;VV.PLASMABOLT;VV.MAC</Data></Cell>
        <Cell ss:Index="20"><Data ss:Type="String">Yes</Data></Cell>
        <Cell><Data ss:Type="String">vehicles/scimitar</Data></Cell>
        <Cell><Data ss:Type="Number">3</Data></Cell>
        <Cell><Data ss:Type="Number">9000</Data></Cell>
        <Cell><Data ss:Type="String">No</Data></Cell>
       </Row>
       <Row ss:AutoFitHeight="0" ss:Height="14.25">
        <Cell><Data ss:Type="String">VEHICLE.HYPERION</Data></Cell>
        <Cell><Data ss:Type="Number">4.58</Data></Cell>
        <Cell><Data ss:Type="Number">3.99</Data></Cell>
        <Cell><Data ss:Type="Number">7.8</Data></Cell>
        <Cell><Data ss:Type="String">POWERPLANT.HYPERION</Data></Cell>
        <Cell><Data ss:Type="Number">72</Data></Cell>
        <Cell><Data ss:Type="String">CHASSIS.HYPERION</Data></Cell>
        <Cell><Data ss:Type="Number">3</Data></Cell>
        <Cell><Data ss:Type="Number">3</Data></Cell>
        <Cell><Data ss:Type="Number">9</Data></Cell>
        <Cell><Data ss:Type="Number">160</Data></Cell>
        <Cell><Data ss:Type="Number">200</Data></Cell>
        <Cell><Data ss:Type="Number">90</Data></Cell>
        <Cell><Data ss:Type="Number">90</Data></Cell>
        <Cell><Data ss:Type="Number">90</Data></Cell>
        <Cell><Data ss:Type="Number">70</Data></Cell>
        <Cell><Data ss:Type="Number">30</Data></Cell>
        <Cell><Data ss:Type="String">VV.PULSELASER;VV.PLASMABOLT;VV.MAC</Data></Cell>
        <Cell ss:Index="20"><Data ss:Type="String">Yes</Data></Cell>
        <Cell><Data ss:Type="String">vehicles/hyperion</Data></Cell>
        <Cell><Data ss:Type="Number">3</Data></Cell>
        <Cell><Data ss:Type="Number">15000</Data></Cell>
         <Cell><Data ss:Type="String">No</Data></Cell>

    As i stated i can still get the Hyperion to crush props by changing 'hovering' to 'jumpPack' in armours_gc.xml, just means the Hyperion cannot travel over water which is a rare occurance & i can live with that.

    I do believe the Hyperion is bugged because as i already posted the Hyperion uses the Hunter engine sound, that problem was easily solved by copying the Hunter engine file & renaming it.

  5. I did try that but i was in Ground Combat when trying different changes, i changed 'Special hovering' to 'Special jumpPack' in armours_gc.xml & just left it, next mission was an alien base & it worked, i discovered later that the Hyperion will not go over water.

     

    Thankyou

  6. Is 0.34.2 fully WinXP compatible, the game locks up far too much & i get the odd crash. It could be something i have changed but i have redone the changes afresh twice. These lock ups happen in both GroundCombat & the GeoScape so i doubt it's a map pack. Is there anything specific that might cause these lock ups.

     

    Thankyou.

  7. Yes i did try, she was surrounded by 3 other soldiers & every used there AP's with the stun stuck. I reloaded & moved the others out of her way, the Caesen who had controlled her came next to my other soldiers, it was shot & i regained control of the controlled soldier, i know what to next time. Run! lol

  8. I have done afaik all researches up to 'capture an alien leader', could it be that i need to research something, is there something in another file that would effect the sellable items. Not a problem as i do sell all alien corpses for 1000.

    I have a habit of restarting games, i have still not completed this game, not even close to it & i am restarting again in a few minutes after making more game/balance changes.

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