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Jerry

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  1. Scaling is a lazy, horrible mechanic. In Elder Scrolls IV: Oblivion, if you rush through the game, there's no enemies in later areas cause you're too low lvl. In Puzzle Quest: Challenge of the Warlords, enemies also scale so you'll face rats lvl 30 with 150 HP with more skillpoints invested into their skills but they have the same (weak) skills and no items! Scaling doesn't reward you for playing well and doesn't punish you if you play bad.
  2. UFOs....laser weapons....Plasma weapons(!) UFOs!! I don't think the developers care one bit about this.
  3. I know to avoid nightmissions. Trying my best to do that. Alright. I'll use shieldguys + car to scout around and cover them with everything else. That should work.
  4. I understand the tactic but what about getting flanked? Often I get shot and killed from beyond my LoS by both Ceasans and Sebilians (and Sebilians are supposed to be bad at longrange combat..?). I'm scouting and *WHOSH!* Reactionfire. --> Soldier dead. I'll try leading with shieldguys but that means I can only scout one area at a time so if the aliens run around to the back or attack from the sides, I will die. I don't trust difficultysettings since they're made for todays gamers but it seems Xenonauts is the real deal. I'll try Normal if I fail again. I'm good at RTS and shooters but then again, Xenonauts requires a completely different skillset.
  5. Is a serious mistake to have no TUs out in the open with no shield? In that case, I made quite a bit of'em. I'm considering it but it feels shameful since I'm good at games and have been gaming since 1986.
  6. 1. That will seriously slow things down to a crawl but I don't have any alternatives. 2. I wonder why they designed it like that....but I guess I'll try. 3. I suspected as much. I'll play more and see if I have patience for it. 4. I'll watch some YouTubers and see if I should try again (for the 5th time) on Veteran. 5. WHY did they design it like that?? Getting oneshotted is not FUN! It causes people to RAGE and complain in the forum (like I did )
  7. What mistake did you do? Not having three guys with reactionshots?
  8. Great! That will aid me a bit. How much protection does each type of cover give? Is cover directional? I'm used to cover in Company of Heroes (RTS) where Green: 30% less recieved damage (directional) Yellow: 15% less recieved damage (all sides) Red: You're easier to hit. Here in Xenonauts CE it's the other way around so it's gonna take some time to wrap my head around I'm watching this guy 'Faleg' now on Veteran Ironman and he kinda knows what he's doing. Taking it slow and careful and saving TUs. I have to try that. Which YouTuber do you recommend that plays in X:CE ?
  9. I never have TUs for reaction fire. If a guy is crouching behind cover so I get 100% block chance, same for A.I? I can't reactionfire with 100% block chance I guess? So if I get this right. When my dudes are IN the smoke, they're harder to hit. If I shoot from WITHIN the smoke, I also have a harder time to hit? If yes, if I'm three steps into the smoke so the aliens shots have to travel three tiles to hit me, do every tile that's covered in smoke further reduce the aliens shots accuracy?
  10. I don't see how keeping them together will stop them from getting oneshotted but I'll try. I envelop my own guys in smoke? It only lasts ONE round. More like US in Company of Heroes. Take over the entire map and win through macro. Guess that means I can't scout.... Steamstatistics. It's not in the the top 100. XCOM is though I'll watch Dranak and Scott Manley then and come back and say how things changed.
  11. But the thing is, I DID think about what I was doing. My idea was to quickly scout out the map and encircle them. That didn't work cause as soon as they saw me, they fired (and killed me). Paying attention, I don't know what I can change there. I reada about the lizards haveing poor eyesight which I interpreted as 'shortrange' but that was completely untrue.... I'm not sure what I can learn from my mistakes since I don't know WHAT I did wrong. Like I was running around scouting and got killed. If that's wrong then it means I have to use only shieldguys to scout and that would take forever! Scout car wasn't done at that time. I do have an aggressive playstyle. Sitting back and waiting is not my thing. I even had a balanced team. 2 Rifles, 1 Assault, 1 Heavy, 2 Shieldguys and 2 Snipers. It's like I'm missing something basic here. It feels like RNG though. Sometimes the aliens miss and everythings fine. Sometimes they hit and I die immedietly. I guess I have to watch some experts on YouTube.
  12. Hi. New player here. Never played any XCOM/UFO Defense game ever and after having seen a Let's Play by Unit Lost a year ago I jumped in on Veteran difficulty. I know about creating another base immedietly but that never gets up and running so screw that.... Thing is, I get friggin murdered all the time.... I get out of the ship, trying to scout around. Aliens turn, this blue shot comes from outside my viewing range and kills one of my soldiers immedietly....Get shieldguy a bit closer, kneels him and put Rifledude behind. Aliens kill shield dude and I miss everything....what....? I move a dude and a Ceasan reactionshot kills that dude.... I've restarted 3(!) times already!! Fourth try. First or second mission. Sebilians (regenerating lizards) snipe me from half a screen away. Shielddude dies (ofcourse....) and the two guys that shoot him don't kill him....Mr.Lizard regenerates health and kills me....:thumbs up: I throw grenades and shoot and finally kills him. Only lost half my squad so far and have killed ONE goddamn lizard.... Move north towards farmhouse, blue shot from window kills another soldier (ofcourse....who the FUCK is surprised?? Not me!). This time, I move the two remaining guys (cause everybody else frigging DIED!) and reserve TUs for 'snap shot' since that's what Unit Lost did and it kinda worked. I throw grenades and think I kill FarmLizard and move in from the left....HI FarmLizard! He runs up to 2nd floor. Guy outside keeps grenading him (is it 3 or 4 grenades now?) and moves to the right to enter the farmhouse. Now I reserve TUs so FarmLizard don't engage anymore! Miild success. I hide in a corner and look outwards. Mr FarmLizard pops out adjasent to me!! I kill him. Attack the UFO from two sides. I hide behind a little bush and take shots at him. After a few rounds he kills me with his longrange shots.... The last soldier died because of computercheating. I had 100% blockchance. Computer stood still, shot and killed me....what....? Summary: 3/6 aliens killed 8/8 Xenonauts killed 2/2 civilians killed My tactic of scouting around and spreading my soldiers in groups of 3 or 4 doesn't seem to work. As soon as I get a mic, I'll show you how hard I fail. What are the differences between the difficulty lvls except what the game tells you? Enemies do less damage and can take less damage too? I understand if no one wants to play this and everybody plays XCOM: EU/EW. I'm starting to regret buying Xenonauts if it's gonna be this impossible.
  13. Perfect answer. This is the best answer I've ever gotten in a forum. Thanks I'm convinced. X:CE with included mods activated it is.
  14. Hi. New player here. I've never played any XCOM game in my life (though I've watched a let's play for both Xenonauts and XCOM: EW). So there is the standardversion and the Community Edition. Also, when starting Xenonauts there's this 'Skitsos mappack' you can activate. I want to play the way the developers intended it and I don't know if they think the X:CE is better than the standard version. Like, how much does it change? Do Skitsos mappack change too much of the original experience? I'm skeptical of mods and tend to avoid them.
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