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Devrailis

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  1. I can only speak for myself but I am pretty happy to see that Xenonauts 2's core gameplay mechanics are returning to a Xenonauts 1/Classic XCom base. While X2 was promising to deliver radically changed gameplay, it was also starting to look much too similar to X-Com 2012 so either way it would have felt, at least to me, a rehash if an existing game. Personally, as I prefer the additional complexity and micromanagement of the more traditional XCom style game, I've put in more hours into X1 than I have into X-Com 2. What I am hoping for with X2 is a game that stays true to the vision of X1 with improvements on some of the issues that stood out in the originals, such as janky combat mechanics on the tactical layer due to the choice of game engine, and perhaps more depth in the choice of viable weapons in the end game, rather than a straight and bland Tier 1 > Tier 2 >Tier 3 progression that seems to plague all XCom-like games.
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