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ShadowSlyr

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About ShadowSlyr

  • Rank
    Rookie

Converted

  • Biography
    life-long strategy and FPS lover, die-hard X-Com fan
  • Location
    CA
  • Occupation
    human potential coach and therapist, artist and branded multi-media advertising materials producer
  1. So, I've captured 7 Prators so far, and yet it still says my mission is to capture one. I'm not getting credit for and researching the captured alien...
  2. No need to mess up the balance Larry. All you have to do is correct the error. It should read "1xItems.AlienHeavyFighterDatacore"
  3. I found it, but I actually heave been running it and just forgot, and it doesn't seem to have helped... http://www.goldhawkinteractive.com/forums/showthread.php/11590-v1-5-XCE-Hold-the-Line!-A-Morale-and-Psionics-Mod This might help though http://www.goldhawkinteractive.com/forums/showthread.php/11911-X-CE-v0-27-S-20-Aegis-Counterpsionic-Support-Armour Update: It didn't seem to be working, or not enough, so I checked the codes and manually implemented the changes to the psi abilities, and I was finally able to finish the round without my perfectly brave soldiers being constantly overcome with extreme maladies or mind controlled. It finally seems to be working. On the down side, I tried to check the requirements for repairing and using a downed Heavy Alien Fighter... and the game crashed. I reloaded and tried again to see if it was a fluke, and it wasn't; it crashed again... sigh LOL I'm not too concerned about it, as I have much more advanced fighters researched like the Marauder and Boomerang, but it would have been nice for novelty's sake. Now I just have to remember not to touch that one until it's fixed LOL
  4. You know what I would really appreciate being modded? I found another mod that does it, but it does other things which would make my life harder. Mind control should not be feasible against soldiers who's morale is full or even close to it. I'm tired of the Praetorean being able to mind control my guys so damn easily. I attack a fortress or landed aircraft where one is present, and 2-4 of my guys are "overcome with dread" every dang round, and guys with full morale get mind controlled way too often. 4-6 Re-loads in a row and every time someone gets mind-controlled. I'm going to go play something else for a while. This is frustrating the hell out of me. Also, either motion detectors don't do anything or I don't know how to use them.
  5. Weapon state error update: Some of the converted alien plasma weapon stats don't seem to match their behavior: both distance and amount of shots come to mind as blatant examples. I have also noticed that many of the new/converted alien weapons don't show the available clips and have to be reloaded manually. Both alien weapons picked up in the field, and converted weapons have this problem.
  6. I don't see "capped" or "uncapped". I see "unlimited" but I'm not sure if that's what you're talking about, and I don't see how to identify which field is what item. Can you give me an example? As for the items which cause problems: The graphic glitches are in ground combat. It seems primarily the Neural Inhibitor which causes the graphic glitches. I just tried it, and realized I had forgotten that it's different depending on both the situation and the map. Some maps have more issues than others, just as on some maps some rooftops and stone/hill formations are able to be landed on by flying suited soldiers, and some are not. If I load in with it equipped as the primary weapon, the character is invisible. If I equip it during the mission, the graphics freeze, and my character image doesn't change. It no longer rotates when I turn to face a different direction, and just floats across the screen like a cardboard cutout if I fly. I will let you know when I come across the other weapon issues again, like the shield wielding glitches. The missing face problem doesn't seem specific to a single armor, and I have several armor mods going beyond yours. I have armor replacer and Jsleezy's armor and real fighter portrait mods, and I think they might be part of the problem. I deleted Khall's faces to resolve a conflict that seemed to be keeping Jsleezy's from showing up, and that may be why I am experiencing missing faces. I don't know how faces are chosen, but given some of the xml files which included names, it may be that I would have to start a new game or buy new characters for the missing faces to be resolved.
  7. Ah, ok. Thanks for the timely response.
  8. I'm still a bit confused on the Command Center upgrade. I have the quad radar array, but not the other two pictured upgrades. Is this late game, or did something go wrong? Even making a new base didn't give me a small command center.
  9. No problem! I have my own projects I'm typically working alone on in my spare time, and have for years, so I definitely get it and appreciate your excellent work and the fact that you care and do your best. As for the problem at hand, I believe Owen is correct. I have not been able to recover more than one datacore, and I vaguely recall either that or another necessary part being sold off automatically at the end of a mission, which frustrated me. If someone could figure out how to change what items are recoverable from a landing/crash, that would be awesome. Also, while we're on the subject of bugs: I have noticed that when I equip certain armor or the plasma stun gun, my character's portrait (seems to be the case of armor which blocks face visibility) and my character him/herself (in the case of the stun gun) disappears. In the latter case, I only see a show until I equip a different weapon. Also, only one weapon seems to show, and in some cases holding a shield secondary to certain guns the shield doesn't show, only the gun, and vise versa sometimes occurs with other guns.
  10. OwenQ is right except that technically it's "1xItems.AlienHeavyFighterDatacore". Luckily I have programming experience and figured out fairly quickly why his recommended solution, as quoted, didn't work. Thanks Owen! I haven't programmed this game before and hadn't taken a look at the file structure, and didn't know where to start.
  11. ShadowSlyr

    Xenonauts: Community Edition 0.34

    I'm having a crash error with the XMC mods, and I noticed that this seems to be an official v34 release, but mine says unofficial. Is this version supposed to read UNOFFICIAL still?
  12. Part 3 says it was updated, but when I download it, the date says 9 not 10, so it might not have uploaded properly and I might be missing the materials there which are linked to in the manufacture doc?
  13. I downloaded the new versions, and I'm getting an error crashing the game: "invalid material requirements for manufacture ManTech.heavyfighter"
  14. Awesome! Thank you for your diligence aajs, it is much appreciated and I am thoroughly enjoying the in-depth changes your mods facilitate.
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