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semiosphere

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  1. I finally got to Operation Endgame, I destroyed both the reactors, killed the High Praetor and went to the Escape Pods. No squad member got teleported. I tested shooting randomly and managed to kill my whole squad except one lone survivor with the singularity gun. Nevertheless, even leaving the teleporters and going back on didn't help. So I decided to get killed by Reapers and got the Won Screen with supposedly one surviving squad member (don't know how she managed to get teleported away, because I am pretty sure she got killed). Screen attached, in case I made something wrong. Also, when I went through Menu to Mission Objectives I got wrong Objectives (Crash Site).
  2. Hi, I tried search but I didn't found something on this matter. I would like to have the walk/move animations go a lot faster, at best nearly instant. Because sometimes I have to bring soldiers over half of the map, for example when I have cleared the map but still have to into the alien ship. With 12 soldiers on the map this can be some boring turns. So I am looking for a way to have those animations a lot faster. Is there an option in-game, a mod or some file I can edit??
  3. I still have to manage my first playthrough in Xenonauts. I bought it recentry with Humblebundle, just before I played X-Com EU/EW, which was a sad experience because I liked the game, but hated the bugs. Another squad unit game I played recently was the Shadowrun Returns game, which I liked very much, too, but it was too short and maybe I played it on a too easy difficulty. Xenonauts is great and I really love the 2D isometric combat. It is clear, I can see everything. I would like more to have a good 2D engine than a 3D engine where I lose oversight. (I didn't like X-Com for that matter, I always missed a wall or an opening and got surprised by enemy Forces. I never got when a wall is visible or transparent.) If you get a 3D engine done which feels like 2D isometric, that would be perfect. Important Thing for me would be that you can not only see some tiles like in other squad unit games, but a huge field like in Xenonauts. As I understand, your next game will be squad unit combat, but not necessarily Xenonauts 2? So I have to be honest, I don't need to have another Alien defence Simulation if you can make another tactical squad unit game with another Story. I really would like some SWAT game in New York, for example. Or Shooting Aliens in Cardiff. (How great would be a Torchwood licence for a squad unit game? Rhetorical question.)
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