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Everything posted by Ishantil
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Anyone else still getting AI loops? I reported it as a bug, but I'm not sure if anyone saw it. Any of you guys having that issue still?
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I looked at your prices last time. Are any of the producible items profitable? EDIT: I will try it out. Hopefully I can get the sebillians to stop AI looping grrrr
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I tip my hat to you, sir.
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Oh, give the background on that, E4D
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V19 stable 9/14 verision stun grenades
Ishantil replied to Jossis's topic in Xenonauts Bug Reports / Troubleshooting
Save games are located in My Documents\Xenonauts You will need to post a link to the file such as Google Drive or Dropbox and paste it here. -
V19 SC2: are Foxtrots now totally useless?
Ishantil replied to henri5's topic in Xenonauts General Discussion
I've always wanted to make my own door in a UFO in Xenonauts. -
V19 SC2: are Foxtrots now totally useless?
Ishantil replied to henri5's topic in Xenonauts General Discussion
I believe that's actually a limitation in how the implemented the graphics for the UFOs. They aren't tiles like they are in X-COM, but an actual whole graphic. In the original X-COM game, if memory serves, the only way you could use unmodified weapons to damage the outer casing of a UFO was to hit it with a blaster launcher. -
V19 SC2: are Foxtrots now totally useless?
Ishantil replied to henri5's topic in Xenonauts General Discussion
The blast fragmentation warheads of the time probably wouldn't work very well against the UFOs. I think that a shaped charge would probably work best. -
V19 SC2: are Foxtrots now totally useless?
Ishantil replied to henri5's topic in Xenonauts General Discussion
I disagree, the anti-ship weapons are designed to hit slow moving targets, whereas the AIM-54 was designed to at least hit aircraft. I think it's the right platform. Given the altered timeline, the bugs in the system would be rapidly worked out of the system if it failed in combat. Especially on a small scale. -
V19 stable 9/14 verision stun grenades
Ishantil replied to Jossis's topic in Xenonauts Bug Reports / Troubleshooting
The amount of effort and stun grenades required to make them in any way useful isn't worth their weight. I simply use shock batons in all cases now. As far as I'm concerned, they aren't even in the game. -
Are flamethrowers still in the game?
Ishantil replied to Msvknight's topic in Xenonauts General Discussion
The Flame Guy sounds like an awesome name to have. -
V19 stable 9/14 verision stun grenades
Ishantil replied to Jossis's topic in Xenonauts Bug Reports / Troubleshooting
I don't even bring them to battle anymore. -
I would add that I think there should be a second tier of laser weaponry batteries when plasma weapons come out. This looks like a cool set of ideas, TrashMan. I would be happy to help test.
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Glad I could be of service
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Ooooh, I misremembered the magazines being 1x2. In which case, the larger magazine I envisioned is supposed to be two magazines side by side. I think the tradeoff of having to reload less often is worth being able to carry fewer magazines. YMMV.
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The machine guns have three shots, basically. The original machine gun holds 50 shots. So you go from 50 to 15. What I would do is make it so you needed a bigger magazine (2x2) but that you got 25 shots out of it.
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Ground Combat Balance Discussion V19 Stable
Ishantil replied to Aaron's topic in Xenonauts General Discussion
I normally change the BaseThrowingRangeLimit to 4.0. Seems to work pretty well. I have to move to get closer sometimes but it doesn't seem like I have to hug the guy to throw a grenade at him. -
When I looked at it in the code and whatnot, I arrived at the same conclusion. Too bad, really.
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I wish I had a gyroget pistol!
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Ground Combat Balance Discussion V19 Stable
Ishantil replied to Aaron's topic in Xenonauts General Discussion
Sniper Rifle: 55 Laser Sniper Rifle: 75 (increase of 20) Plasma Sniper Rifle: 113 (increase of 38) MAG Sniper Rifle: 170 (increase of 57) Weird curve. Perhaps 80 would be better? The alien sniper plasma does 50 damage, but has 80 mitigation.