Disclaimer: I just started testing with V19B4, so if stuff has been said before, I apologize in advance.
Version 19, Build 5 Bugs, or Errors:
1. The hidden movement thing is always on all the time for me. I tried to use a fix mentioned to turn it off, but it was not successful. Is there an official way to turn it off?
2. I cannot scroll the combat screen with the arrow keys on a new turn until I use the mouse to scroll first.
3. You cannot use anything but alpha and numbers in your aircraft names. Would be nice to be able to use a dash, so I can name my planes Condor EU-1.
4. The sound timing is often off, causing the alien scream to happen before the shot, or shock baton hits.
5. Animation timing is off. The firing animation starts first, then shots and shot sound starts
Version 19, Build 5 Observations (balance and comments):
1. I'm thinking that grenades need one more tile. Either that, or make flares 3 more.
2. How much damage does a stun grenade do over time? Because it takes like 120 damage to bring down a lizard guy, and my stun grenade did 15. So that means either he's gotta sit in that for 8 turns, or I need 8 grenades. I'm guessing I'm supposed to shoot him twice then hit him with a grenade? UPDATE: I now realize that hitting the guy directly with the grenade does lots more stun damage.
3. I haven't had much luck with the missiles in the base game. I'm guessing I'm supposed to shoot one, then have it roll, then shoot the other. Almost all my kills are with the vulcan cannons on the Condors. Right now, I'd much rather have three guns. Update: I think I've figured this out more. Still would like the option to have different things in hard points.
4. I think the heavy hardpoints on the Foxtrot should either hold two Sidewinders or an Avalanche torpedo.
5. Fighting at night is scary, which is awesome.
6. The new base maintenance cost structure seems better balanced than Build 4
7. With the changes to the sniper rifle, I find myself using it less and less. To the point that I'm considering taking them out of my squads. A good compromise might be to increase the range back a bit, but keep the very high TU cost, or maybe tone it down by 5.
8. Shotgun accuracy is too low in my opinion. I have to be practically in the tile next to the target to hit anything.
9. The M-79 40mm grenade launcher would be a nice compromise between the missile launcher and the machine gun.
10. I like the music.
11. Shock batons are awesome.
UI Suggestions:
1. Soldier Results Screen: Please include all the stats at the bottom, and show arrows for improvements. Also listing who killed what here would be great.
2. Combat: When you mouse over the units, it would be nice if you could see the role of the person (sniper, etc).
Random Thought:
I'm not sure how feasible it would be, but being able to choose what stat points go up would make the soldiers a lot more individualized. You could tune a soldier to a role a lot more effectively.
WTF:
Why is the UFO door so hard to shoot inside? It's like there's some space magic that makes me walk into it in order to shoot through the door.