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century_rain

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  1. Can you link the post saying it isn't? I thought it was due today as well.
  2. True, but it is unclear at certain angles. The shotgun trooper in the top room would be far harder to see if he were directly adjacent to the wall below him. It's also partially a clicking issue: the transparency makes it difficult to see which square you're highlighting when mouse-selecting a trooper close to a wall that obscures view. The same selection-flicker sometimes occurs during targeting too, in my (fairly limited) experience. Can't say I have any suggestions beyond highlighting the selected square better, or maybe more fade on the obscuring wall but even that's not terribly helpful and I don't know if it would do any good. But that one bit of the controls is still fuzzy at the moment, in a way the rest of the combat controls aren't.
  3. Have to agree heartily with these; I've really enjoyed the music and the little random events. I often send a fighter or two to check them out if the map is quiet and they're reporting sightings or abductions, it'd be cool if a UFO would show up, or you had a tiny chance of finding a single live alien captured by locals if you responded to these reports, or you get aerial photos of a UFO that give you a tech to research etc (assuming a mechanic like this isn't already in place), or any other weird stuff people could think of. Regardless they add a lot of flavour & atmosphere and reminds you of the human side of the world you're saving. The odd news report or something as a single 'event info' screen (like the old 'terror attack' screen) would be another good way of doing this if you investigate one.
  4. Would you say the Firaxis news has encouraged you to push harder towards a beta? Just curious, and asking in the nicest possible way
  5. That's brilliant, thanks Chris. I assume future builds will appear at the same link as well (i.e rather than updating via Desura, just download the new version from there)? EDIT: Actually never mind, just read the sticky!
  6. Not sure if it means anything but the two reporting working are Premium pre-orders, and I'm just a 'regular' pre-order. DamZe, you Premium or 'regular'?
  7. Tried it, and now I get this instead: Desura Connect Fatal error: Call to undefined function useringroup() in /home/ctbaker/goldhawkinteractive.com/connect.php on line 68
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