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About Overlord

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  1. No, the ones that read "Fuel Level: xx%"
  2. But then you should make it more clear what the intention is, currently it looks like a bug and is rather confusing for the player. There are two fuel meters during combat and both show different values.
  3. No, it is the first pair. Now with 38,0;53,44;33,29: Edit: Seems you were right, now one missile is also shooting from the center it seems. But I can live with that for now.
  4. There is a WeaponPositions attribute in the aircrafts.xml which should be changed to fix it I guess. Currently it's at 20,44;53,44;33,29 and I believe the first pair is the one for the cannon. Edit: 38,0;53,44;33,29 seems to be a good value.
  5. It's really hard to hit fighters with them because the bullets always fly past them.
  6. The fuel meter on the side panel shows a lower fuel level than the fuel meter on the main screen in air combat.
  7. The F17 shoots its cannon out of its wing instead of its nose.
  8. Still not working in v10.1 it seems.
  9. http://www.goldhawkinteractive.com/forums/showthread.php/1279-V9.2-Ground-Combat-Crash-accessing-soldier-inventory
  10. Overlord

    [v9.2 - Saved game]

    Same for the autosaves before entering ground combat.
  11. I tried all the usual keys (Space, esc, enter, return etc.), no luck. Alt-F4 worked, though
  12. When many buildings have finished construction the dialog box won't fit on the screen and I can't dismiss it anymore. Maybe just say "XX buildings have finished construction" XX being the number of buildings.