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Charon

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Everything posted by Charon

  1. "Go to the top" button would also be neat.
  2. Yeh, at least i can send new messages now. But its still has the bug that you cant "see" the message box, in whihc you are supposed to write the message. Only after clicking on "send" the dialog box reminds you that you have to send a message and then it appears.
  3. "Your inbox is full. You must delete some messages before you can send any more." I´ve deleted all messages previously and only sent 1 message ever since but am incapable of starting new ones because of this. Did someone make the gap between lines smaller ? It´s waaaaaaay better now.
  4. Dont get jacked up by the AI, it can ruin your day for sure.
  5. Works for me, but funny enough all the links i give to random people dont work lately. But i havent changed the mega link since i uploaded it so it should work as it worked on day 1.
  6. YES !!!!!! I can totally rewrite what i said and make it look like it was always there :D:D:D:D:D Kidding, thank you for looking into that solver.
  7. "Complaining to Chris" Nah its ok
  8. As far as i figured this out i cant edit posts if they are not the last posts made in the thread. Which means i cant maintanance my own threads i posted. And the Edit button "vanishes" after some time too even if its the last post. Yes i cant "see" it. Its not there. Aaaah who would have know it was the date, thx :). Edit: like i said i can edit the posts i did a moment ago, but not further. Edit: Signatures FTW Edit: How can you make a new line instead of 2 by pressing enter ? Edit: I would really like to edit everything i wrote, thx
  9. The Edit button vanished again and i miss the "go directly to last post" button on the home page And is there no signature anymore ?
  10. The Edit button vanished again and i miss the "go directly to last post" button on the home page
  11. Just follow the Steam Group and look for the sticky thread ontop here: http://steamcommunity.com/groups/x_division/discussions/0/364041776199774156/
  12. Yo, follow the link in my signature in case you overlooked it Edit: Oh, theres no signature
  13. are you looking for this file: missiontypeprops_gc.xml, kabill ?
  14. Finally we have the Find Content button. Thumbs up.
  15. The size of the Cannon images in the AC are hardcoded (kabill)
  16. Dont take it personally. Was never meant to be. As you might have seen i carefully chose my words with 1. Thanking you in advance that you did your best job possible and that i appreciate what you are doing - in case you missed it here it is again - Thank you for your time and that you want to help me. 2. Not critising anybody or directing criticism at anybody, but addressing the problem that im facing. 3. Stressing that Max helped me immensly when i tried to figure things out. So no apologizes needed Looks like work to me, especially for someone who hasnt been into modding for a few years but here it is the behemoth - BEHOLD- Lets get this done And how do you do this multiquoting thing ?
  17. Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah! Edit: Let me punch something ... soft
  18. I will ask all modders here no matter how big or small the things they worked on to hand in a written report on their experience following this formula. The center of every submission is a single game file, like gameconfig.xml, weapons.xml, or xenopedia.xml. Title: SUBMISSION - gamefile name- your name - Submission - -game file name- -your name- Every code line the game file is explained in what it does, NO GUESSING, if you dont know what it does than dont write it down or make a ??? TESTED AND CONFIRMED OPPINIONS ONLY. Specific questions and specific answers which the main file has something to do with, even if its only slightly Discoveries & Knowledge Here you an write down everything which might be usefull regarding the main file and beyond. Discoveries, facts, vague ideas, assumptions, guidance, everything is welcome here. Heres and example SUBMISSION - aircrafts.xml - Charon Why should I do this, this is too much work ? Because we have a lot of people here asking the same questions over and over again, getting stopped from modding by simple steps. Their motivation gets consumed by figuring out basic questions which other modders have solved over and over again, instead of producing new content without any obstacles. Less time figuring out what other peopel figured out a long time ago = MORE CONTENT FOR EVERYONE. Its still too much work I know it is, but i think it will pave a way for all new modders giving better ideas and content to the game. I believe its worth it. There are 3 ways you can submit something. 1. Start a new thread like in the example, i will link to it. 2. Hand your report into an existing thread if its the same game file, I will update the main thread 3. Send me your report and i will make and maintain a thread for you - all credit goes to the original creator. I would specifically call out to those people who have worked on big projects like: TacticalDragon - writing an detailed report on your experiences on the AI file would help a lot of people immensly kabill - Invaluable experiences on a wide branches of topics ranging from armour and vehicles to psionics and UFO spawn aajs - Adding quite the content to the game and highly experienced in certain areas, like adding dropships for instance Drages - X-Division, ´nough said Max_Caine - As the forum moderator he knows all the things the forum knows, compiling them would add quite to the hard aquireable knowledge, and he tried mapping Grimples - sounds_gc.xml All the other modders I havent mentioned here - every little bit can help in making modding a memorable experience, instead of a pain in the ass. What if i have something which doesnt concern a game file ? Usually everything is bound to some game files. Mapping for instance can be connected to the GC_LevelEditor.exe. If there is still nothing, write me a pm and let me see if you are right. Finally there will be a big table of contents with all game files and the content links directly below, either one or many threads. As long as it follows the aforementioned formula everything is welcomed. Lets get it started guys.
  19. - Submission - -Aircrafts.xml- -Charon- Name :The CODE name, it has to match letter for letter if other files refer to it. HitPoints : Health Points, if they drop below 0 the unit crashes Armour : Doesnt work, was never implemented (Max). Range: the maximum flight distance a unit can fly, no matter how fast it is. TopSpeed : Maximum speed without afterburner a unit can achieve. Its the speed the unit without escorts fly on the Geoscape. Acceleration : The maximum speed a unit can in- or decrease their speed in AC. TurnRate: the rate at which an aircraft can turn. Seems to be influenced by rotation accuracy RotationAccuracy: ??? seems to influence/cap Turn Rate. Cannons : Cannon Slots, a unit can have a total maximum of 4 weapons NormalWeapons : Normal Weapons Slots, a unit can have a total maximum of 4 weapons HeavyWeapons : Heavy Weapons Slots, a unit can have a total maximum of 4 weapons SuperheavyWeapons : Superheavy Weapons Slots, a unit can have a total maximum of 4 weapons WeaponPositions: the position the weapons get fired from the aircraft (0,0) in the AC, the codeing is (x,y;x,y;x,y;x,y). Only works for aircrafts. Soldiers : how many soldiers a unit can carry Vehicles: How many Vehicles a unit can carry Grid : ??? RadarRange : the Radar range in kilometers RadarChance : ??? does it work ? Upkeep: the total amount of money that gets deducted at the end of the month Length: ??? Width: ??? Weight: ??? Combat Area: ??? PowerPlant: the Power Plant which gets shown in the aircraft tab in the game Airframe: the Airframe which gets shown in the aircraft tab in the game ServiceCeiling: the Service Ceiling which gets shown in the Aircraft tab and unit selection menu in the geoscape Loadout: The starting lodout when an aircraft is purchases/manufactured. The formula starting from cannons, normal missiles, heavy torpedos, superheavy weapons is (weapon1;weapon2;weapon3;weapon4) SlotPosition: the position of the weapon equipt button in the aircraft tab, (x,y;...) Image : the directory for the aircraft image tab and the hangar image, the names have to be the same ACIMage : the AC image(imagename), the damaged states (imagename00 to imagename100) SelectionSize: the size of the circle which is shown around the selected unit in the AC CanEvade : Sets if the unit can evade or not WeaponLockMod: ??? SpawnCrashsite: Sets if the unit can crash a spawn site if shot down, UFOs only Buyable : ??? might be hardcoded OnWinAgainst : The items you receive when the unit gets shot down. For UFOs mostly ShotDownBonus : The relationship bonus you get when the unit gets shot down. For UFOs mostly CanLand: ??? Supposed to set the ability to land if the mission requires it AutoresolveStrenght : The autoresolve value used for the autoresolve calculation AirstrikeValue : The amount of money the player receives when when airstriking a Crashsite SEQBackground : ? The background which is shown if in the soldier equipt tab How to add an aircraft ? Copy and paste or make a new line in the aircrafts.xml. Set the name for new aircraft Add all the images to aircraft\; aircraft\hangar and aircraft\aircombat Add it to items.xml Add it to manufactures.xml Add it to researches.xml Add all new CODE names (unitsname,items, manufacture, research) to strings.xml Add it to xenopedia.xml Set all remaining stats in the aicrafts.xml Clean up errors How to add an UFO ? Copy and paste or make a new line in the aircrafts.xml. Set the name for the new UFO Set the dropped items when shoot down Add all images to aircraft\UFOs and aircraft\aircombat Add the unit and all new items to the items.xml Add the unit and all new manufactures to the manufactures.xml Add the unit to researches.xml Add all new CODE names (unit, items, manufacture, research) to strings.xml Add all necessary new entries to xenopedia.xml Set all remaining stats in the aircrafts.xml Clean up errors How to add a dropship ? ??? Discoveries & Knowledge: The Difficulty modifier in the gameconfig.xml doesnt work for humanAirplaneSpeed*** and humanAirplaneRange***. Only the humanAirplaneSpeedNormal and humanAirplaneRangeNormal will get taken on all difficulties. This is a known bug since 2014, lets hope the other difficulty modifiers work as intended. As a general rule: dont trust the difficulty modifier too much, if you wanna make changes set the ***Normal Values to the value you want. The size of the Cannon images in the AC are hardcoded (kabill)
  20. First of all thank you for answering kabill, i appreciate your effort. That file and line is exactly what i wanted to get named - not look for it . Sounds cool but testing is something i can do on my own - i wouldnt ask for it if i want to test that. Good to hear that the mod system should work - thats exaclty what i wanted to hear but - does it work ? About transporters: aajs is doing this for some time now. Heres your enlightment. http://www.goldhawkinteractive.com/forums/showthread.php/13452-New-Dropship/page5 So what i notice is that whatever you ask in this forum you always get the same answer: "I´ve heard about it, maybe its there, but we dont know if its soft or hardcoded, or if it works, or anything specific for the matter, you just have to test it" Where are the people who know shit ? Was the same thing with the researches.xml which Max helped me immensly with, nobody seemed to know anything about a basic file like the researches.xml. In the end i had to find out every single step by my own, motivated by Max. I´d really like to change that and have a good idea how to do it. I would ask you, kabill, to support me when the time comes, if you want to.
  21. Let me give this thread a bump: 1. Xenophobia AI = XNT 5.3 Firebat AI = XNT Hellgate 6.0 AI = X-Division 0.98 AI. Here you can see how differently the AI behaves with the EXACT same AI file. Not a single behaviour number is different. So for your initial request: Every AI is unique to the game its put on and replicating ANYTHING like it was is more difficult than coding an entire Xenonauts 2 alone. First comes the game and then you try to put the AI file on the game in a way it fits best. 2. How to properly test mods and changes to the game you made 3. I think the Alpha 2 is the thing you are waiting for
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