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Charon

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Everything posted by Charon

  1. I just stumbled upon those things in an accident.
  2. This is EXACTLY why i say NOBODY knows ANYTHING about XCE. Who is going to read through about 34 changelogs which are god knows where. MAKE a summary to tell people what XCE IS about. Than people will start to CARE again. At the very least make a link summary, although i dont think ANYBODY without a full dedication attitude is going to read it or search for the things he(she wants to know. Forgive me my aggressive tone and dont take it personally, i appreciate what you and the XCE team is doing :).
  3. I want to point this out again: a FULL list, EASILY accessible would do XCE very good. People dont even know what you were doing. I dont either, nobody actually knows what the XCE is all about.
  4. Never knew and good to know. You guys seriously need a place where everybody can read the full changelog.
  5. So it looks like we cant delete images from the signature, nor can we delete the uploaded file as you can see.
  6. This post sounds like feedback to the bits of information which are out there should not be posted until you can "properly evaluate the game" :D. So what is this thread about ? @Chris Why do i always get the feeling you are on your backfoot defending something when you post :D. Take it less personally and more like an enrichment of possibilities:).
  7. There is no way to increase the different local forces in <ranks> ?
  8. Nope doesnt change anything, the hp are still at the same value and i guess the other values as well. This is what ingame tests tell. Edit: Ups, found it.
  9. Congratz, you just won the most active user in this forum trophy, take good care of it.
  10. Description: Manually targeting Walls/Doors hits units/props behind it. This is most commonly found if aliens hide behind UFO doors and you shoot it open. Reproducing Steps: Turn on the editor.exe, reveal the map, manually shoot at a door/wall with an alien in direct line behind and see what happens.
  11. Description: A props/unit (didnt test for units) can only be affected by 1 explodion damage source, like charges, if they explode at teh same time, which usually happens at the end of the alien turn. So throwing 3 c4 at a door will only count as 1 dmg source if they explode at the end of the alien turn at same time or get triggered otherwise, by another explosion for instance. Reproducing: 1. Throw multiple charges against a props, preferably something with a lot of health, and see what happens/ check the XCE Debugger
  12. So the local forces stats are hardcoded ?
  13. You can only "update" and not "replace" the civilian code in aprops.xml
  14. Solved it, was a modmerge missing in the aiprops.xml.
  15. I would like to beg anyone who can softcode the size of the aircraft cannon to make that possible and give us another aircraft slot or softcode the superheavy weapon slot into a normal one to support us, Drages and me, the X-Division Development team. We could make near turn based strategic airfights in real time, just like Drakensang, with abilities and manual activating and deactivating of weapons and tactical responses. Hit chance too and variable dmg. If you think its worth it please support this.
  16. Help ! Something is overwriting my local forces count and i dont know what :D.
  17. Reading ... reading ... ... reading ... ... ... ok, so after reading all of that i can say from my experience that corsairs on all my veteran/ impossible ironman games (i never reloaded , exccept for bugs) was the OVERKILL. In all the mods i have played so far. In over 600 hours. Stuffing your base with corsairs counters ALL AIRCRAFT no matter the size and maneuverability, no matter the speed or turn rate. Its the jack of all trades and master of most. The biggest selling point ? Its flexibility. No matter what situation you are in there is nothing that cant be dealt with more corsairs. The money sink ? I beg your pardon but having an aircraft for all situations and quickly stop ANY alien events from happening gains you the most points, economically. You can even plan ahead how many corsairs you need on an average in advance. If you wanna keep it tight you can be short on aircrafts if the country takes a big wave, your decision if its worth it to keep you from building 2 more corsairs. I dont think so. Furthermore that you shoot down EVERY UFO means you have all teh choices and airstrike money as well. In my book there is a plus after roughly 20 days for every aircraft exluding things i could sell from the crash sites. Later on the corsairs becomes even better because other aircrafts are getting more expensive while the corsair still does the best job compared to what it costs. AND it still has teh best flexibility as a bonus while you have to think how to balance other aircrafts advanatges/disadvantages out. Once you reach the powerhouse with the name corsair theres practically no excuse for not dominating the airspace all the way through end game. Edit: I may be wrong on some points though :D, and now that i think about it my oppinion may be majorly influenced by X-Division 0.98 :/ and not everybody is playing the same mod :P. So take my apologisies, all in all i think the OP is right !
  18. I have the strange feeling that something is overwriting my changes to my terror and normal maps so that local forces are always 0 ? Has someone an idea what can cause this ?
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