A few questions stemming from my current play-through:
- The Hunter seems weak (HP170) vs. say 2 soldiers outfitted as shields. Would it be worth giving it a boost either in HP or in resistance?
- Still on the Hunter or other land vehicles - could we add a boot with a size similar to the backpack of one soldier - one could park there additional ammo / weapons or loot from battlefield (such as Aliens' corpses).
The second question stems from some past attempts where upon realising that incurred losses would prevent winning over the crash site I decided to have my soldiers drop weapons, etc. and instead take on their backs corpses of Aliens, weapons and ammo. It is certainly sub-optimal but this helps still with technological breakthroughs.
One side question on vehicles: I have now the tech to manufacture cannon vehicles and have one in the base's storeroom. For some reason it does not appear in the choice of weapons for the Hunter. Is it intended?
Many thanks for a great mod again. I can't wait to see vehicles being able to progress!