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Everything posted by Ruggerman
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[V13.2] i lost my stuff on Terror mission.
Ruggerman replied to Atish's topic in Xenonauts-2 Bug Reports
It would seam to me that, the civilians are placed to close to the aliens, and they are not able to get too safety within in your fire umbrella, so they are all killed and you lose the game, even if none of your troops are lost, that in itself is a design fault, if not a bug. -
I had entered the Alien Base in Iceland and had killed a number of Androns and Reapers, but they just keep on coming, to a point were the hole corridor was filled with reapers, and I had wiped them out over 8 rimes, and they just still keep coming and filled the corridor again. I had run out of ammo, so I left the game, must be a bug??
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I had the same problem.
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Good sound design will tap into that emotional side of the brain, to create that sense of foreboding, and keep you on the edge.
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Advanced Aircraft and dropship
Ruggerman replied to Ruggerman's topic in Xenonauts-2 General Discussion
The escort idea I think has merit as it would allow the fighter to engage the UFO, and the transport to make a get away. -
Advanced Aircraft and dropship
Ruggerman replied to Ruggerman's topic in Xenonauts-2 General Discussion
I do see your point, it is that I was only asking, as it was in the original game. The that "EurekaSeven" makes is valid as it would given that ship some ability to escape destruction on long fights. Perhaps if the transport aircraft could be teamed up with two fight escorts on these long journeys, as when you scramble a squadron, that might fix this problem? -
In the original game back in 1994, you could through the advancement in technology, to develop a fighter drop ship, that could engage alien aircraft, and shoot them down, but at the same time carry your ground troopers, to investigate the crash site, and engage any aliens, and should you be victorious recover any alien artifact, for research. It there any thing in the development of this game, to match what has gone before, or are we aiming for something better!!
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Thank you for the update, and looking forward to V13. Congratulations on the Daughter, you will be very busy. Thanks again.
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Things that I'm hoping to see...
Ruggerman replied to Lord Blade's topic in Xenonauts-2 General Discussion
A very nice selection of options for the game, but I do very much agree with your point number 12, as I see it the better your become, and more practised, you should be able to complete more, or have a better chance to get a better result. -
I remember, 1960's TV puppet show, loved it and the other show, like Thunderbird's are Go, and Stingray.
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[12.2 Ground Combat] Failed Mission
Ruggerman replied to Ruggerman's topic in Xenonauts-2 General Discussion
I can understand civilians running blindly, when confronted by aliens, but those that are in or near your protection zone, should make a bee line to for that protection, probably in the Chinook. As for those in and among the aliens, only luck can save them! In this situation, your troops would calling to the civilians, and directing them to safety. -
The only time I have failed a mission, is when the local civilians run over to the aliens, to be murdered, and as you might be inclined the think, they would run to safety, and hide in the Chinook, but NO, they run to put them selves in harms way. With all the civilians wiped out you are told be the mission has failed, not only that, but you lose all your armour, and weapons, even if you had not lost any troops, and are quite able to clear out the aliens form this area?? If you can't win this scenario, you should be able to make a fighting retreat to the chopper, and get away with no loss of equipment.
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Air combat - what's wrong with it?
Ruggerman replied to Rusknight's topic in Xenonauts-2 General Discussion
This air war side of the game, will have enjoyment for a number of player, but for me it is just a means to a End. I would be just as happy, with the installation of missile batteries, to take down Alien UFO's. -
[V12.2 - Ground Combat] Exosuit armor looks wrong in combat
Ruggerman replied to Rusknight's topic in Xenonauts-2 Bug Reports
These Pink Panzers have been around for a while, and we can only hope that they are working on suitable art work, to enhance the graphic display. -
The Mind shield should be an attachment to the amour/tactical suit, and not be like some Gypsies crystal ball, you have to hold in hand, in front of yourself.
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I have found out that my Bitdefender anti-virus software was stopping the game to load, so I have made the a appropriate adjustments and it how works fine.
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You would be inclined, to think that a enemy base would be chock full of goodies, but you would be wrong, as they seam to be more like Japaneses soldiers in World War 2, left on some Pacific Island, with little on on supplies, how can they be a threat to world domination, when they can't raise even bus fare!!