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Zaphk

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  1. As i said ; I've played Xcom a looot and many turn based/rts games. Of course i know how to use TU for aiming, but even a full aimed shot on a straight line doesn't connect most of the time. Assuming this is the first action your soldier do this turn there shouldn't be a malus so high that he miss every shots. It's beyond being under pressure. So yeah, i could roll with grenades and launchers all the game 'till my soldiers got decent gear/accuracy but that's far from the fun i got playing Xcom; EU (long war mod, check it out if you got Xcom;EU it's worth a shot) or even the old Xcom. (And god, the aim was so much worse) Sorry if my point didn't get through my complaints ; what i wish for the game is deadlier aliens and less concern about accuracy/aiming. Maybe i'm still not used to all the mechanics but i'm spending more time trying to find the right spot for shooting than actually caring not to be blasted to pieces. Sure it's quite a situation to fight Reptilian and human-like creatures for the soldiers, but they're not fresh rookies coming out of the academy, when Cpl Dude is from the Navy you expect him to know how to manage stressfull situations and not empty is clip on everything but his target. It's not a major game breaking issue, far from it. But from my point of view some tweaking could be done in the vanilla version of the game. Since i guess the mods out there rework it in some ways.
  2. Hey guys, here's my two cents about the game. I really like xenonaut but the game is suffering the same problem Xcom:ennemy unknown has ('til you mod it) ; the soldiers can't shot an elephant right in front of them. I know how to manage my guys but don't tell me a navy seal cannot shot a single alien standing in the open at a distance of twenty feets. On the other hand the aliens are freaking snipin' everyone. Even the half-blind lizards who're supposed to be good only at "middle/short range" often shoots down my soldiers hiding in cover 100ft away. I've got no problems being outpowered by alien techs but here the only real difficulty i'm facing is the bad accuracy. I mean, even with 70+ accuracy and aiming my guys are still missing "un-missable" shots. From my point of view the difficulty should be to keep up the pace with the aliens sending more and more advanced/well equiped troops and not trying to get soldiers that can aim with a tiny bit of accuracy. I've tried almost everything before posting here but the issue is real. Sure you can get used to it and bypass it in the long run, but it's still here and can cost you many good soldiers because the accuracy is litteraly killing some situations where you should have had a tactical advantage but got rekt because aliens are hotshots and your "elite" navy seal got the aim of an old asthmatic half-blind penguin. Next step for me is looking if there is a mod that tweak aiming/accuracy because i don't feel going through a full game shooting fences and windows while the aliens decimate my guys. That aside, the game is really good.
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