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phantra

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    Israel
  1. so it seems the game will crash if you give it more custom sound files to load than that set limit....but...why ? its not like it has run out of resources, wish there was a "shut up and load my files" option in the game engine. anyone knows a way to work around this issue or plain kill it? it realy buffles me why it crashes =(
  2. yeah AND_great did over a dozen balance themed patches over on the russian side for his version of xenophobia, he has a thing for sniper rifles though, personaly I rebalanced some of the weapon classes to be more competitive to said sniper rifles (for example the smg's...damage is all good but with the range of 3 that damage realy does you little good espacially if you can just pick up a sniper that does the damages and has the range~ imho weapon classes still need some balancing in this version but he did fix all the nonesense roflstomp weapons of the original compilation)
  3. flaming chainsaws? oh please. were in the 21th century. we're all about the AC-130 mounted tank catapult!
  4. I've decided that the injured/dead .ogg's will be a hybrid of voices from newnew-xcom and effects from bf (blood and other brutalities/falling body/falling weapon effect etc) this due to females needing a voice and ja2 ones are already used in another mod. might use the death scream echo from bf if i learn how to replicate it for female and other voices.
  5. no warnings detected via firefox and google. I think its over!
  6. hopefully it is resolved, google and my browser are freaking out whenever i try to get on the site.
  7. I see...I guess adding new ones is not as easy as I originaly thought.
  8. sadly while a pretty clever workaround to the lack of support for mortars and grenade lobbing devices, it will act like a rocket launcher rather than a grenade...
  9. uhm Im not sure how I feel about a crossinternet hug but I will give you this from the weapon_GC of xenophobia: <Weapon name="weapon.m79" bulletType="rocket" emptySound="Empty Click 1"> <Ammos> <Ammo name="ammo.ballistic.40mmGrenade" type="incendiary" damage="50" stunDamage="0" mitigation="0" isOverdamage="1"> <Projectile spectre="projectiles/grenades/grenade_frag" speed="1000" showAfterDistance="60"/> <Impact spectre="particles/smallgrenade/small_grenade" radius="1.5" sound="Weapon Frag Grenade" fireChance="40" smokeChance="33" gasType="GrenadeFragSmoke" /> hopefully that helps solve the sillend grenade problem~ i've put the relevant parts in bold~
  10. I mean...the sprite files in the game folders consist of one single PNG file...how does the game break it into parts and play it ? it kinda buffles me at the moment
  11. Hold on....Xenophobia has m79's in it..those have a firing sound and explosion sound when the projectile hits~ maybe u could see how that works and if its possible for your weapon aswell !
  12. as tempting as that sounds I still have alot of work on this mod~
  13. neah, I got a few idea's i want to try out with the voice thing but first is changing just the injury/death sounds (that is the plan for beta 0.5)
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