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maddin64

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  1. Jeah I am using the "Community Edition" which I forgot to tell you about. And in that regard I found out, that it has it's own basic files for a lot of stuff like the research.xml. So I was stupid enough to edit the files in the assets folder while XCE uses the one in the xce folder. So after changing that I was able to alter the whole research speed, I have yet to test the altered production speed and haven't had time to research all the way to wulf again. When I've done that I will get back to you. At the moment I'm thinking the problem will have been the missing resource pack and that a rerun will fix that. I really have to thank you for that very quick and kind support, you are a great guy! And sorry that I stuffed your thread with so much nonsense.
  2. I did what you suggested, but when I start a new game nothing ahs changed (no new research option at all). The same problem appears when i alter the construction.xml and the research.xml to be able to go through tech faster (like I wanted to try in my last post). It doesn't seem to matter what i change (I tried changing nearly everything now), everytime I start a new game the changes are gone and I have all the money, options and timesettings that the standard game has. When i look back into the files the altered values are still there. I am really confused now... it seems that the game ignores all my files in the assets folder regardless or that i change in them. Is my install broken or anything? Is it even possible, that the game runs without propper *.xml files in the assets folder?
  3. It is still the same "old" save, yes. I could restart I guess, although I'm not the biggest fan of that at the moment I installed most of the mods via the mod-manager in the launcher. Some of them needed to be installed manually, so they are not located in the mods folder. The frustrating thing is, that if I start a new save and try to reach the same point in research and then find myself having the same missing wulf armor (that is really rather essential in my opinion) again, the new save was all for nothing. As I normally play every ground mission per hand, reaching that point takes about 10 to 15 hours of gaming. Maybe I will alter the game files so i can research in minutes rather then hours for the testing purposes.
  4. So I installed both packs now, the resource pack and the actual armour mod, and I still can't seem to manufacture the wulf armor. It doesn't even show up in my xenopedia as a researched type of armor, so there still has to be something wrong. I have installed "Armoured Assault", "Fire in the Hole!", "Armour resource pack", "Cybernetic Armour", "Khall's more Portraits" and Skitsos sleek AI turns and Map pack. Is there any conflict in those mods that results into this problem of mine? PS: Sorry for the doublepost, my browser can't seem to allow me to edit a post propperly
  5. Actually no. Do I need it to be installed aswell to have your mod fully functioning? Edit1: Ok it's in the desciption of the armour resource pack but not in the description of the actual armour mod, right? So if it's mandatory for your mod to work, maybe you could include that information along with a link to assist incompetent readers like me
  6. Actually no. Do I need it to be installed aswell to have your mod fully functioning?
  7. Hey kabill, I couldn't find a thread in the discussion section belonging to your "Cybernetic Armour"-Mod, so I'm going to write it down here instead: I seem to have a problem with your mod (or a conflict between your mod and another one I am using) concerning the wolf armor. I started a new game and got to the point where I was able to research the wolf armor (after researching but not producing the jackal armor). Strangely enough I still can't produce the wolf armor even several days after the finished research. As I'm not used to your mod yet I assumed it is the reason for that behavior (because it changes the way the wolf armor is being researched, right?). When I first started the game with your mod installed it showed me something like "Jackal Armour 3 files missing". After confirming that message I could play the game rather well until I researched the wolf armor. I checked the gamefiles for any missing links in research or manufacturing but couldn't find anything yet (to be fair I'm really no modder, so I just tried to use general understanding to find obvious misstakes). Maybe you could help me with this or give me a direction where to ask for help? Thanks in advance and last but not least I really like your modding jobs. Great ideas and nice balancing!
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