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Morhem

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  1. So, basically weapon with 20 damage is WAY better then 10 damage and 10 mitigation, right? Dang, I thought mitigation made it better at shredding armor. Might need to reevaluate my choices.
  2. Continuing to play. My expiriences so far: First phase ended, and I got my whole squad in Wolf armor, and got some nice Mk.3 lasers. Corvette phase was a joke, nothing could injure me, and thank god for laser Miniguns. Even first andron corvette was easy. Then my main base got attacked by ceasans.. there was sounds of shooting & death, couple xenomorphs busted in, then I hunted down like 2-3 remaining ceasans, and it was over. Base entrances was a graveyard - for some reason, most of the attackers killed each other. And then Light Cruised phase came - it was most intense and best balanced for some time - my armor was vulnerable, but meaningful, enemies tough, but killable, and even using save-load mechanic I returned from every UFO assault half-dead, and with a ton of new research. Just researched & build shock weapons. Shock weapons is useless. And I mean, shit, completely. Some random ass operator (red jumpsuite) took 4 bursts point-blank from shock rifle, no effect. Well, they are good versus mechanical stuff, right? Right, if you mean light drones, but those explode if you throw rock at them anyway. Everything else just resist it forever & ever. (Also, robo-reapers? Really? Yay, more reapers!) And lastly, got a terror attack (ceasans). Im still in the middle of it, but there is some weirdness: There was a wraith, and I poured 300+ damage into it (not counting the resistance) and then, xenomorph the size of a truck burst out of it! Well, I guess that happens in life. No matter. But then, there was (another) xenomorph the size of a truck, I shot at it for quite some time, and... another xenomorph burst out of it..? Uh, what? Last question: How do armor resists deteriorate? Does "15% of the damage it prevented" means weapon with 1000 mitigation and 100 damage will never make it degrade, and will just make 100 damage, or will it degrade by 15 damage? Or 150 damage? Edit: Fuck chemical weapons.
  3. Basically unified answer about all of your research problems is "Capture living aliens". There A LOT of unique type of aliens, especially specialists, like engineers, medics, navigators, weapon sergeants, etc. Every one of them looks subtly different (combination of color, armor, and headgear), and almost every one of them serves as a gate to some research. So, requisition more rookies, dress them in Jackals, give em shield & mace, and CHAAAAARGE! old-school style. Now a question of my own: I just met a regular sebillan guard with regular flamer rifle, but this specific guard did 110-180 damage per shot(shot, not burst) on my (Jackal-clad) guys, instead of usual 30-40. He got a drop on me, killed 2 guys this way, then I killed him, but still: wut?
  4. Fair enough.. I remember terror missions from when I played before. Reapers are my cryptonite. And androns are my cryptonite. And Sebillan officers are also my cryptonite. And my complete inability to smoke out sebillan leaders in base assault. Dam.. you suggest playing non-Iron Mode? Becouse It seems save-loading is the only real advantage I can have.. My beef with AI is occasional suicide tactics - sometimes bastards just sprint at you, unload, and die - but there is a lot of them, and not a lot of me..
  5. Having real trouble starting: Killing sebillan in one turn is hardly possible, and their flamer wielders are almost guaranteed to kill me in retaliation. Was their flamer always this badass? What do you suggest to do against them? UPD: New question. Has this mod entirely dedicated itself for providing super-experienced players with challenge, forfeiting balance, and common sense? Not judging, just trying to determine if it is for me, or not. I remember having a blast playing it, but things seem kinda ridiculous now. Im in a very early game, with starter weapons, and without armor, but.. enemies are nigh impervious, stun grenades do nothing, and pretty much everything oneshots me. Sebillans now apparently have farther vision then me, in broad daylight - and this was supposed to be their weak spot. So, was game really rebalanced this much during last half a year, or have I just forgotten how to play?
  6. I have chosen Community edition in betas in steam, installation says [community], so yes.. Should I try to reinstall everything? AWACS and fighter has no image in hangar, cannot mount Aleinium cannon on my defender... I followed install instructions to the letter.. I think.
  7. Hello there! Bit of a question: It seems I cannot wear Fox armor. I have 3 items in the storage, but it just dont appear in the armor selection for soldiers. What am I doing wrong? UPD: I also cannot equip AW Mauser, Fighter Beam, and probably something else. Have I messed up my installation? 0_o
  8. Hi again! I decided to learn how to read, and dissected some xmls. Capture an engineer. Its the guy in the green suite, or reddish sebbilan. Got it. Have a nice day!
  9. Hi! Confused newbie here! Amazing mod, Drages! My veteran team just got absolutely smashed in my first base run(wild reaper crept up on me in the middle of a firefight.. you know). Thats not my question, however! The question is: Is there some sort of a tech tree I can look at? It seems I hit some research bedrock.. I have landing ship, and base(went better on second attempt, lots of rookies got promoted) datacores, but they kinda just sitting in my storeroom.. I cant disassemble the lander, and base research didnt popped up..
  10. Sorry for the outburst.. I drank some cognac tea, took a deep breath, and tried again. In retrospect it was pretty awesome, got half of my team and armored scout car killed, alien base reduced to rubble(I tend to carry lots of grenades - at last it payed off). I actually finished the level with mostly looted alien guns, becouse my ammo did exire. Mighty awesome mod, drages! Dont take my scream of frustration personally - I one broke a keyboard in a fit of rage playing Dark Souls, and it is still one of my favorite games!) *Time to download some hotfix now*
  11. While hunting like 15 turns for a single Bull Reaper, and transforming half of the map into burning ruins in process was kind of fun, it quickly became not-so-fun when I arrived to first alien base. In vanilla there would be 3-5 reapers, and it was pretty dangerous already, but this outpost was like goddamn Reaper Central.. and half of them Bulls. I simply do not have enough bullets to kill all of them, are you for real? 0_o Im playing on Easy already, but they just DONT DIE! Sorry for complaining, but after this I decided I didnt want to play Xenonauts that badly =\
  12. You mean.. aplly the patch from this topic? But isnt it for russian version of the mod?
  13. drages, thanks for answer. I was actually looking for xnt 6.0 here, didnt find it, and installed this instead. Still cant find 6.0 anywhere, only discussions and mentions of it. Any advice?
  14. Finished vanilla on normal iron will, this looks like a great mod, but.. are you shitting me? Small scout ceasan crew not just winning, they wiping the floor with my face! On easy! Repeatedly! They dont seem to be bothered by cover, and can shoot my sniper from beyond sniper rifle reach, using something pistol-looking. Also, bleeding killing everyone after pretty much 1 hit. P.S. Yes, I registered only to complain/
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