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perpetual

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Everything posted by perpetual

  1. I believe it determines how much morale a soldier regains after a particular morale event. (i.e. get 40 morale after panicking)
  2. I've been testing this mod out - It inspired me to do another Xenonauts playthrough. I think you have many interesting game design ideas that really freshen up the game. One things I'm curious about is the rationale behind changing the weapon AP costs and standardizing accuracy more (i.e. AP costs are generally now 30,60 or 90 %). I don't have an opinion either way at the moment, just curious.
  3. I find the air combat moves too fast for my taste, even with frequent pausing. I was wondering if you could set the speed of the air combat minigame in the .xml's, similar to how you can edit the Geoscape speed in gameconfig.xml
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