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Gorlom

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Everything posted by Gorlom

  1. On the "its a good day to die" theme: Heroes are the men and women that die so that others may live! Kick ass chew bubblegum theme: They want our paradise! We bring them hell! Last man standing gets earth! (while smileing) They aren't men. <-- this one could use a tweak Cant think of any with a serious tone right now.
  2. As long as he has it all thought out its all good =)
  3. Has it been answered ingame how the aliens has reached earth? (i ahvent been able to get any payment accepted to get the gae yet) Have they allways been in close proximity? Did they travel here in a big great space fleet (like in the series "V")? or do they have an Origin planet taht they travel back and forth to? I'm guessing it hasn't been revealed. One way to break away fromĀ“the original X-com could be to not have a base reachable from our planet. Lets say that the Aliens use "jump gates" to cross large expanses of space. They got one in their system and one or more recievers in ours. That way they dont really need a master base in ur system or a mothership. Say they have 50 or so recievers that are big enough to accomondate the alien vessels traveling through them but small enough that they are difficult to detect and closing one doesnt really do anything to stop the flood. (We are also assuming that the launcher gate is bigger and a sort of master system, so that if you destroy it it wont be just a simple means of replaceing that like it is replaceing the reciver gates) Through interrigation you get the means to either trick the master gate to open up a gate or information on when a gate opens so you can ride on the backdraft to the mastergate or whatever. Once there you realize that you are on their moon. The jump gate master system is a superstructure built into the very core of their orbiting moon. (assuming their moon has a synchronozied spinn/roation just like ours does you will have their world above you) Instead of ending the threat by destroying their race or something you can postpone everything by sabotageing their jumpgate causeing a cascading effect as you take the last jump out. Then you mop up the remaining spaceships, research as much of their tech as possible and convert the reciver gates into a stellar defence network with monitoring to detect if they become active again. (Sets it up nicely for a sequel ^^) PS. hmm a bit more work and i can make that into fanfiction=P DS. PPS When i think about it it does sort of remind a bit about X-com apocalyps... but that was interdimentional travel and you killed them. and that game had the most dissapointing finishing screen i ever recall getting. DS.
  4. Hmm would be nice to have some sort of assult on an alien base before entering it (instead of just flying directly into it and depositing your men like you did in X-com) Perhaps the local army could lay seige to the base and you show up as a special ops team breaking into the base during the seige. then you could have infinite spawns becasue you would have infniite spawns on a frienly side as well. (destructible wall mounted base cannons(hostile) and destructable artillery (friendly), and destructable spawn points on enemy side. Although im not sure what this would do for the non player movement/fireing phase when i think about it =S.
  5. Only for the parts of their actions perciveble by your agents right? =)
  6. I'm haveing problems with Desura ... apparantly they dont want to accept my VISA card. They claim they dont support the card despite it being in the drop down list? Haveing issues with paypal as well atm. (messed up registration in such a way that i cant put in money on it)
  7. Personally ive allways been annoyed by the "alien movement" part of x-com. the hidden part taking a bit too long but the worst part was allways the very slow projectiles shooting from some aliens hiding place. It wasnt so bad if it hit and kileld your guy but the times when they keept missing and went across the whole map were annoying. I was thinking you could skip showing the aliens on their turn and generate their movement in a combatlog that has some kind of replay feature. "Alien *** misses Trooper Leroy Jenkins" showing up in the combatlog. and if you want to see where it came from to get a general idea of the direction you click it for a replay. and if its from an alien outside of los it shows up as "Hidden *** kills [Rank] [soldier's name]" (*** chould either be removed or replaced with some indicator used to differentiate different aliens so you dont have to look through all the replays to see if some alien shot from a different direction) And ofc include "[soldier] spotted an aliens movement " if one moves in (and out of) the of line of sight on the alien turn. Although this is probably more annoying to code the clickable replay links then the worth of the effect =P PS. Hmm. this probably is only partly relevant to the topic. Sorry if this counts as hijacking the thread. I just thought it was relevant. DS.
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