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Gorlom

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Everything posted by Gorlom

  1. Are you going to make it part of the Esc- button menu? Or how will you look at it again if you want to review it? EDIT: Nvm Already got answered
  2. So they always start building their base in Australia?
  3. Kind of looks like that particular face is turned too much straight towards the camera. That it isn't positioned the same way the others are.
  4. That looks much better. But I'm still missing the unicorns. T_T
  5. I really hope that the developers keep what they have and continue to keep this as optional. Don't get me wrong. I think it looks amazing and I will most likely use this. But I still want to use the original as well.
  6. I'm disappointed! I was expecting pink, lots of pink. Possibly also unicorns in the background instead of the transport chopper. PS: The longer I look at the legs something about them looks really off. Like she doesn't know how she wants to stand, like she is in the middle of shifting pose or that she is horribly misshapen.
  7. Latin being a dead language there is no real correct way to pronounce it as I understand it. You will have to go with either the Italian, French or Spanish pronunciation, or maybe use "versus" instead of that Latin word.
  8. wouldnt that be "vici" rather than "vice" thothkins?
  9. Oh I would like too but I'm far to lazy to actually do it!
  10. 4 types? awesome. that's potentially 4 parallel tech trees!
  11. Is it possible to mod the enemies to be resistant to a particular type of damage? I think there was plan for that but I'm not sure if that made it in or got scrapped? I'd love to be able to mod in parallel ballistic and energy weapon tech trees (possibly where one excludes the other) that together with the above allows you to pick which half of the aliens will be easier to deal with. (or if you're still able to research both requires you to mix and match weapons from both tech trees)
  12. Will there be any background art added? I feel saddened that the background is all pure black Can the soldier "bars" not be bigger vertically so that you can fit +1 or +2 under the stat? I mean you already have a scroll bar beside the soldiers so you can see more soldiers than can acctually be fit on the screen.
  13. verifying the game cache doesnt only look for corruption of the game files but also missing files.
  14. I'm not sure what you are talking about. THe rest of us are discussing something to skip pointless/uneccesary/tiresome micromanageing by redefining the same roles over and over again) Isn't that the point OP and stellar rat is making?
  15. Verifying the cache only works if you got the game through steam rather than desura. You click the game in your library and select properties > press the "local files" tabs > press the "verify game cache" button.
  16. Chris has described aircrafts as extensions of hangers rather than individual units. It is most likely intended behaviour, and impossible to change even if they wanted (without uprroooting the whole code).
  17. Usually the result of missing or faulty tile assets. (also possible it's the map) Do you have any mods or map packs installed, have you verified your game cache?
  18. Is it not possible to mod the standard default roles setup?
  19. It's psi attacks isn't it? which version are you playing? it's probably not properly balanced quite yet.
  20. Oh I wasn't even talking about the lockout function, I was only talking about the selfdestruct function. I see a lot of problems with that last "imprint on the last user" bit. It's likely to either destroy more weapons than it should (because noone new imprinted before the operator died) so aliens may end up without a weapon or if the imprint is temporary some weapons get left in the storage locker so the whole exercise is pointless since the humans get their hands on weapons anyway. And this is assuming the whole concept works flawlessly (The more "user friendly" or interchangable you make something the more prone it is to bugs/malfunction). Worst case scenarios has the equipment malfunctioning in various devestating ways after overheating or misuse by noncombatants. Noncoms wouldn't even be educated in the maintenence of these high tech weapons, would they?
  21. Probably one of those versimilitude advocaters! bah! I bet they insisted that it's the shockwave that deals damage and that it reaches further out than the light/fire. THat this is more realistic!
  22. Is it a missing sprite? some specific armour, weapon direction combination?
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