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exuvo

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    Sweden
  1. I was in a terror mission yesterday and an andron came walking through a wall, it was late so i saved. I continued today by loading up the save and now that same wall is back again while the andron is still on my side of the wall. One of the nearby wall sections which my gun fire had destroyed is also repaired. You can still see traces of where walls were destroyed as furniture is still destroyed. -edit- Okay the ones i shot are just visually wrong, the walls at the bottom middle circle are not there as i can shoot and walk through those but the others are still fully there. -edit2- Yeah androns crushing just seems broken, had another one walk thru a wall while "hidden" (i did not see him but saw the wall become visible) and that one can be shot thru but still looks like it is pristine. -edit3- And the double doors just offscreen to the left (same style as the ones visible) gives error No animation actor when trying to open them. user_tmp-10.json
  2. You need to attach the logs or the devs wont be able to do much.
  3. I just got one of my guys killed because this group of trees does not block bullets like all the other trees on the map do. I can both shoot and walk through this group of trees. auto_groundcombat_turn_3_start-23.json
  4. Not really a bug but thought i would include it anyways, on 16:10 resolution (1920x1200) there is vertical space left unused for the xenonaut ground combat victory screen forcing me to unnecessarily scroll. I'm not sure how static your UI system is but if possible please increase the height for scrolly windows like these (soldier list, warehouse, etc) when the display resolution allows. Is the launch aircraft button supposed to overlap the edge like that? Also could you add the used loadout name to this screen, i have no clue which dude is which just by name. I think a heavy died here but i need to go to the soldier screen to verify. Maybe even tooltips on them showing their complete stats and gear they had (at mission start, so i can easily see what gear i lost and have to rebuild).
  5. I just tried to redo this mission from the geoscape and notice i get errors at ground mission start so i am including the geoscape save too. Load save and immediately go for the cleaner HQ. user_a-5.json
  6. Oh i see, i was just comparing it to the pistol which also weights 8 and noticed that total weight still went up. I did not realize the ammo weighted different amounts. I would suggest naming the weight for loadable weapons "Net Weight" then, it is both short and matches common usage today in vehicle and cargo transport https://en.wiktionary.org/wiki/net_weight . -edit- Actually the player is probably more interested in the gross weight of the weapon, maybe show it as "Weight 8+4" so you see both weapon weight and ammo weigh in the same tooltip for quick comparison. Especially for this case where the base weapon weight is the same but ammo weight is different.
  7. Crashes when you press enter for next turn. Did get some error text the turn before but did not have enough time to read what it was. output.log output.log_1.d985d9e6919db02c5b0f8940fd6289e3 auto_groundcombat_turn_3_end-41.json
  8. I produced a stun gun and brought it on a soldier as secondary weapon and extra ammo for it too (stun gun battery). One in belt and two more in the backpack. After firing i am unable to reload it, there is no small reload button on the actions bar and dropping it while in inventory mode only gives an error beep. Tooltip says weight is 8 but it is actually 12. The tooltip firning modes for the stun gun also look wierd, see attached image. Unrelated to that, moving an item from the inventory and dropping it where it already was costs TU. Repeating it once more the TU cost returns to 0.
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