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windex

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Everything posted by windex

  1. I waited over 5 minutes figuring it was just hanging before I alt deleted. It was indeed froze or in a loop and wasn't going anywhere. I usually wait a good long while before stopping the game as it often does hang in between screens.
  2. Oh, and of course it wouldn't be Xenonauts without the proverbial corrupt save after the crash. Yes I just tried it and of course as expected my save is corrupt. This one is buggier than plain v18-took only one ground mission for the game to be lost and unplayable there after. Save for the hidden enemy shooting through walls and missing weapons and ammo v18 wasn't all that bad: I seemed to have run the longest game on that build.
  3. Just had the same problem on my first ground combat, it hung and froze in the hidden movement screen, I had just did a three reaction fire and killed two aliens. It was in a newer desert map. Two aliens had just ran out of their small craft and my soldiers from behind a rock had fired on them as I had intended. I had to alt deleted to get out of the screen. This too was a terror mission someone had downed the craft quite a distance from my base in the USSR, not me, I just responded by sending out the carrier. It was a small craft and I had killed a total of about 4 aliens and so maybe that was the last of them, maybe it shouldn't have went into the hidden movement screen yet.
  4. The hotfixes break V18 saves. HF2 works with HF 1 saves, but not plain v18. Can't remember but I think I had already installed HF1 and besides this contradicts what I said. My v18 save worked fine after I installed HF2. It loaded and played without crashing but when I exited and it auto-saved with HF2, save got corrupted. Anyways, a lot of testers are claiming HF2 is creating these corrupt saves. There seems to be quite a few of these reports throughout the bug threads.
  5. It was regular ground combat from a scout I had down-crash site. Don't know if this would corrupt it. But I was stopping the game from the desktop in the tool bar-closing the program. It kept my previous save of the ground combat in v18 by doing this.( I couldn't deal with the aliens shooting through the walls of the downed UFO, I was losing all my soldiers because they couldn't even see the aliens in or behind the ship that were shooting at them. ) So I patched it and next time I went to load my save from that patch it was corrupt. I was getting close to discovering how to manufacture plasma weapons and this mission probably would have done it if I had gotten into the ship almost but the save got corrupt. Another thing is shouldn't I be able so see inside the downed UFO when I send my soldiers in for combat?-I couldn't do this when I was playing with v18.
  6. I have a corrupt save from an auto save with the hotfix 2 patch. It was saving fine with v18 until I patched it, loaded and continued from the save I had from vanilla v18 played further and then exited only to find my save was corrupt when I tried to continue.
  7. Good news.So in 15 hours it should be uploaded then another 24 hours for Desura to authorize it. ...well soon enough.
  8. "manage to smear the opponent a meter away from them" How often does this happen? For me occasionally the alien will run out of cover where one of my soldiers is and doing so run out of AP and I'll take my turn and shoot him. But this sort of thing happens just as often in most big title games that were finished years ago. Xenonauts is still approaching beta. Yeah, I agree, this is something they can work on; that said the AI has come a long way. We all know it needs work but even at this point it shows a lot of promise and is quite challenge at times. "Shoot aliens from another end of the map and fall always keep my soldiers" I take this to mean you shoot the aliens from the farthest side of the map and they die right away. The battle ends and you have all your soldiers. I've never had it happen were I shoot soldiers on the other side of the map and have them die. What weapons are you using? You must be pretty far in the research tree at this point to have ranged weapons that will do this much damage. Hope you are mentioning this in the bug thread, in detail and providing proof Maybe a screen shot or something (So we know you aren't smoking something that makes you see what isn't really happening)
  9. Chris, glad to hear this but not at the expensive of your health. You should take it easy, slow down a bit you already have a lot done. We all know this isn't a side scroller action adventure game with a nice little story tacked on that lasts 8 hours and you don't have a team of 100 programmers working for you. And yet already its more interesting and enjoyable to play than a lot of the high production games that are out today, Not to mention endless replayability most games these days you play 8-10 hours get disappointed or bored halfway through then it gets uninstalled, sold or traded no sooner than you've finished it.
  10. I uninstalled it quite some time ago when I discovered the AI was at too great an advantage: you could shoot them as much as you wanted and they'd be fine; they'd run up to one of my units and bang one shot he was dead. Same guns on either side. Have they improved it? I didn't find it at all like JA2, it didn't seem very tactical more like grabbing better weapons that do more damage and stronger armor. Though I thought the graphics and level designs were quite nice. No, I don't agree that it is true than X-com, but maybe they added something to it since I last played which I think was over a year ago. I have to admit that trailer for the next DLC (if that's what it is) for Enemy unknown even if they were hinting at something there isn't much to go on and it wasn't done very imaginatively. Instead of being excited people are actually getting disappointed. Why don't they just come out with it instead of making a stupid video that's supposed to make everyone guess at what they want to do.
  11. Have to admit that is what I'm hoping for with Xenonauts that it will bring life to an old game that when played now is so botched as to hurt the eyes and lets face it the AI was not exactly top notch in micro prose game. I just think a lot of people get too locked in there nostalgia of games like these (the good old days can't be anything better), you can't live in the past and if you really want to then why aren't you just playing that clutter of washed colored pixels mess that micro prose made over 10 years ago-I'd vomit have migraine headaches and go blind after just a few days. If I or anyone felt X-COM was untouchable why bother with a remake? The presentation is horrible with those graphics they would have been better off with counters to represent units but that was all they had technically at the time. And then if I'm going to play a game with counters might as well go with a more seriously strategic wargame such as War in the pacific but games like these are interesting but not immersive. Yes I play old games now and then for a short while at least but I mean games like Jagged alliance 2 there is enough detail and lack of ugliness that I can tolerate it and at least make out or feel where I am and who is there on the map. What made Micro prose X-com so significant and great was the concept they created and design of the overall gameplay. It was quite brilliant and imaginative and anyone remaking it with or without the name X-COM is in dept to that overall design. Really I don't understand people who complain that they don't need a decent presentation, graphics detailed enough were you can readily tell an alien from a person, a dog from a rock, a barn from a tree, simple animations were it doesn't just look like a graphical artifact when someone dies, If that is the case then you'll just want to play the "untouchable" the original. (I know its "pixel art" like dwarf fortress funny I don't see a whole lot of people really playing that game...just talking about it) Ok, go ahead and say that no one here has this view maybe they don't but I sure read a lot of this online and you seem to be coming from this to some extent. Yes to each there own opinion if you want to like horse and buggy and say its so much better than the new corvette you have every right to.
  12. I know what the lead designer said. I also read that one of the lead designers, Julian Gollop of the original liked the new Firaxis's X-com very much considered it worthy of the name. Surprised to hear many of you like the tactical part of the game (the meat and potatoes) you wouldn't know it on how bent you all are on insulting it as dead and worthless. Didn't X-com originate from a board game? And yes Firaxis has designed it more like that. I have played the original and what we have of Xenonauts which is pretty much the same and I don't see that its is all that much more deep or complex "strategically" than the Firaxis game. Enemy unknown has a few things the original doesn't (and some which make it more interesting) and there are a few things it doesn't have that the original does (useless, unnecessary strategic gameplay mechanics which, we don't need). As for pop psychology one way to subscribe to that is to do what you're doing: keep the same elitist opinion, jump on the bandwagon that is, "our game is so much better" Sorry if I accused you of being the above but it seems a lot of people here either never played the game and automatically dismissed it because it was made by "Firaxis" and it just couldn't be as good as Mythos Games X-com defensive or they hated it even before they played it because they had to because everyone else who was a true X-com fan or purist veteran wouldn't like it without losing there purist status. A good example of a remake or reload of an old classic that doesn't even deserve the name and killed it to the general public is jagged alliance back in action. And I'm afraid I have to agree there are far to many of these flashy but poorly execute "remakes" these days.
  13. No, bob, your not the only one who loved it, I love that game even in comparison to the original and Xenonauts and though I'm not saying that it is better, I am not afraid like many here to admit it was challenging and enjoyable and with plenty of replayability. Dam good tactical AI and plenty of depth even though you have only one base. Love the graphics (why is it in vogue to hate games with good graphics and assume because they have good graphics and cut scenes they are automatically dumb down rubish) Love the mods, mods made them more challenging than the original. Of course I could like everyone here make fun of it and say it was a crappy game not worthy of the X-com name but then I'd just be in denial and showing jealousy of a larger developers success. Graphics, good camera views, cut scenes and voice acting (even if not always all that great) really fleshed out this game and are what was needed for the old one. Firaxis seems to have nailed the immersion factor in this game in a way that if you were to play the old xcom or any other remake you wouldn't feel nearly the level of satisfaction in this respect. Personally I can't wait for more hand draw maps and missions, soldier abilities for this game and so can't many X-com vets - at least outside this forum. This game is not dead, a333, if that is what you mean but you probably are and died enough in Firaxis version of X-com to be consider dead to the aliens in that game so as never to return. Game over.
  14. I see. Not sure how I feel about not keeping a weapon I was using in the battle I got it from. Thanks
  15. My two soldiers can't shoot their way out because their the hay bails are pushing up against their left shoulders pinning them into the inner wall of the craft and their guns barrels are pointing through the gap between the hay bails and the air ships wall.
  16. Ok, not sure if this is a bug or not but when I killed an alien went up to it with my soldier put the alien and the laser Pistol he had in my backpack when I returned to the base the soldier no longer had the laser pistol. It wasn't on his person, in his back pack nor in the inventory. I was in the process of researching laser pistols (hadn't yet research laser pistol) but shouldn't I still have the pistol my soldier retrieved at the crash site?
  17. when I arrived at the crash site two of my soldiers couldn't get out of the transport ship because there were two hay bails inside the air ship they were in pinning them to the inside wall. Also looks like the ground, which is straw is coming up through the floor of the transport ship.
  18. Was that file missing before? Problem has to do with the light scouts.
  19. Ok, thanks Gionvanni, was going to do that just wasn't sure. Did you write this fix? Have to see if it works with the game I already have in progress, though I lost a lot of money from empty UFO sites.
  20. I haven't played much but I had the same situation as, xcom. It just hung for a while at the end of the battle on the ground battle map after all the enemies were eliminated and then resumed normally to the battle complete screen. At first though I thought it was freezing up but it was just taking a little longer than usual.
  21. Ok, so when I go to the download link all I see there is a bunch of lines of code, a document tree. Do I just copy and paste all the command lines to the ufocontents/ folder? Or do I need something for XML files?
  22. Yes, it is (.rar downlaod) because between the server and my virtually useless DSL internet it's almost impossible for me to download these standalones; though as for Desura's updater it is impossible Thanks again, Chris I will start the standalone, download as soon as I'm able (usually works better at night for me here in the US.)
  23. I believe I see it now but is the download compressed as in a .rar file? Thought this was going to be not compressed. You must mean that just the game files after install will not have any compressed files, as before it did, I assume.
  24. Glad to read this, like you said "by this point", I feel there is so much in this game already (seems pretty much complete for the most part) if only it could be more stable to experience it in its wholeness it least half way through the game. Yeah, you could always add more maps and there is no end to AI improvement, ,more UI graphics and backgrounds etc, but I feel there's enough to go on for now. I am more concerned with finding bugs and fixing them and seeing what you have become more stable. Thanks
  25. So then Chris you are saying all the gameplay features should go in first then you fix the crash bugs. Every time you add a new feature it breaks something? Yeah, I've heard this before and that seems to be the way it is done by most in software and game developers. I just hope after most of the features are added it doesn't become too impossible to find the broken line in all those functions and commands. ie fix one thing and another breaks "The idea of the alpha is to get the gameplay features in, the idea of the beta is to get a playable game." alright then Oh, I am not worried about having a reasonably playable game during alpha. I did agree to it having bugs for me to identify bugs. This is after all a work in progress,a game in development and I am a tester and bug detector for a game I hope later will be pretty much crash/save corrupt free at least one that I can complete a full game in when it is finished and that is what I am concerned with not with what we have now.
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