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scbfromnc

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  1. Thank you aajs. That did the trick! I'm in business again. And I'm using Excel v2003, so that must be my problem as well.
  2. Here's the error log file that was generated when I tried to open in Excel: XML ERROR in Worksheet Setting REASON: Bad Value FILE: C:\Games\Steam\steamapps\common\Xenonauts\assets\manufactures.xml GROUP: DataValidation TAG: Range VALUE: R43C2,R16C2:R28C2,R30C2:R40C2,R45C2:R60C2,R1C2:R14C2,R62C2:R65C2,R97C2:R1048576C2 Just revalidated my Steam files, and still doesn't open with Excel. Also just tried making the suggested change to ss:ExpandedRowCount and that didn't help. Also tried the same with ss:ExpandedColumnCount and that didn't help either. Tried expanding both row and column and still no love.
  3. Wow, quick reply! Thanks! That's the vanilla file (and I was going to copy and create a mod from it). I'm running the CE version. Is it ok to make the change you suggested in the main game folder files?
  4. When I try to open manufactures.xml, I get: "XML Error in Worksheet Setting". Reason: "Bad Value". I got this information from the error file notification. I don't have this problem with most other xml files. They open in either Excel or as a new tab in my IE. Note that I CAN open it with Notepad, but I think I need to edit with Excel if I want to create a mod (to change manufacturing times of some armors). Any advice appreciated!
  5. Thanks for the quick reply!
  6. Just started a new game with v0.33 HF1. Completed only a couple of missions but no laser weapons are showing up -- only plasma. Anyone know if this is a bug?
  7. Thanks, got it! A mind is a terrible thing to waste.
  8. I have several mods that I created for use with v0.32 of the CE. Now that I've upgraded to v0.33 HF1, those mods are no longer recognized. Originally I just dropped a copy into my Mods folder. These no longer show up in game and when I go into Mod Loader, only the files added by v0.33 HF1 show up. I've tried re-adding to the folder and they still don't show up. I've also tried creating zip archives and adding with Mod Loader, but I get an error message that these are not mod files. What am I doing wrong?
  9. No, I'm going to the original game file. I usually copy the original into a separate folder and edit from there to make my own mods.
  10. Whenever I try to open this I get an error message: Problem During Load: Worksheet Setting The error message points me to a listing in a location that doesn't exist. I can open with notepad, but it would be easier to read if I could open with Office. What do I need to do differently? Note that I'm able to open most other xml files with either Excel or IE.
  11. I've noticed that Strength tops out at 76. Can others confirm this? Anyone know what the max is for the other attributes? Looked at the game files and couldn't find anything related to this -- not that I'd want to change in a mod, but would be good to know what the maxes are. In case some aren't aware, it's easy to increase Strength. After you outfit your soldier, continue adding grenades to his pack until the weight bar just starts to turn red. Then remove a grenade so it turns back green and doesn't impact your TUs available. If his Strength is less than 76 it'll increase after every mission. You have to recheck his weight limit after every mission since a Strength increase may require more weight added to the backpack to max out.
  12. Thanks Kabill and Llunak. This worked! I also deleted the comment, which made the file look a little cleaner. I've looked for a modding guide that gives detailed, basic information for a beginner, but didn't find anything. There's also nothing on youtube for making mods. If anyone knows of something that might be useful I'd appreciate you pointing it out.
  13. Novice to modding Xeno, but have modded other games. Created a simple mod to change starting soldier stats (from 35 to 65 changed to 45 to 65) in gameconfig.xml. I'm using Steam and CE 0.28. I included a copy of modinfo.xml in the mod folder (don't know why it's in there, but I've seen it in other mods -- it's empty). I dropped the folder in assets/mods and see CE0.28 in there. But when I launch a new game the stats haven't changed to my new range. What am I doing wrong? Here's a copy of my xml file: <?xml version="1.0"?> <GameConfig> <soldierStats comment="Soldier's stats are generated with values in the specified range."> <actionPoints min="45" max="65" modmerge="replace"/> <resilence min="45" max="65" modmerge="replace"/> <strength min="45" max="65" modmerge="replace"/> <accuracy min="45" max="65" modmerge="replace"/> <reflexes min="45" max="65" modmerge="replace"/> <bravery min="45" max="65" modmerge="replace"/> </soldierStats> </GameConfig>
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