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Gauddlike

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Everything posted by Gauddlike

  1. As I said above, it doesn't crash on ground combat for me, the gun works fine it just doesn't have an image displayed on the ui.
  2. Thanks for that Aaron, makes life easier for the rest of us That path is the same as in the vanilla files if I remember rightly so I doubt it is needed. If you want to post up the mod you have so far so people can try it I will try to have a look at it and see if I can find a problem. It has been a while since I added my own armour but I am sure it is something you never forget...
  3. If you have a bit of spare hard drive space you can always make a copy of the Xenonauts folder to apply your mods to. The game doesn't require steam to run so once you have downloaded it you can just copy or move the whole install directory and add a shortcut to the new location. Steam will not try to update over any files and if you break it just delete and make a fresh copy of the Steam version to play with.
  4. Just tried adding the files you posted and once I fixed the soldier equip screen crash it works in ground combat without crashing. The weapon image doesn't display on the main gc ui but that could be due to the size of the image itself, it is nearly 3 times the dimensions and 10 times the file size of the vanilla ones. Maybe the ui just can't load it up?
  5. On the bright side you have plenty of radar installations to watch the rest of the planet get flattened from the complete safety of your bunkers... Best seat in the house for the apocalypse.
  6. Ah multiplayer, something else I would love to see in a decent turn based game. Most devs seem to feel that us turn based players don't have any friends or something so we only need a single player experience
  7. That would depend how many turns it lasted I guess. Lets assume it is alien turn 1 and your soldier just got MC. He can only use the TU you had reserved at the end of player turn 1 so could move a few tiles to change cover, to be better protected from your troops, or maybe take a single shot in most cases. When player turn 2 starts he will get all of his TU restored but will still be classed as an alien which means he has a nice big store of TU to use for reaction fire. It also gives your team a whole turn to decide what to do about him before he goes on the offensive if he has any TU left in alien turn 2. Do you drop smoke to make him less of a threat, stun him, kill him, run away from him, or just take cover and try to ride it out? You have options at least.
  8. If only I still had photoshop installed, I was going to butcher a picture to give it a top hat and monocle, for that really fancy look. Really need to find that software key
  9. If you can provide screenshots then we can have a look at these situations and see if there is a bug or just a bit of visual strangeness. The system can be very confusing at times, even when you have been playing for a quite a while you still get some situations where you have no idea if a shot should be possible or not at a glance.
  10. Lol MC is annoying no matter what. At last we find something in common between the aliens and the humans though, we both see Xenonauts soldiers as disposable assets...
  11. Unless the aliens holding the door had been specifically told by the mind controller that the soldier was friendly would they know? Makes sense to me that they would just shoot anything that came in through the door that was not definitely friendly.
  12. The numbers are exactly what you say they are when you create the lore for your game. You could have an enemy number in the billions and give the player no chance at all but that wouldn't make for much of a game. To use your own suggestion as an example the aliens could number a few thousand, maybe a million? That leaves them outnumbered by over 7 billion people but for game purposes you need to make them some kind of challenge.
  13. The game engine was used because it was free which is a big incentive for a small indie team. It has no 3D because the original design spec didn't specify a 3D engine (2D sprites for a retro look) so one of the original coders picked something they thought was suitable, turns out they were wrong. By the time that was discovered though the team had put too much work and money into the game and assets to be able to start over. The engine was Playground which was used for stellar first rate strategy titles like Diner Dash... Goldhawk do not have rights to the source code so could not make any alterations to add support for features like fighting across multiple map levels. They were limited to working around the engine as much as possible. The engine developers did not respond to any requests for information or support and eventually discontinued the engine completely. If the options are ditch the project or continue with a sub par engine and make the best of it then there is only one real choice when your own money is on the line. The development time would likely have been shorter if Goldhawk had made their own engine. At least it is a mistake they won't make again.
  14. Incidentally this does actually allow you to play as the alien craft, just change your starting craft to aircraft.alien.lightscout or even .battleship...
  15. Quick tip that might be useful to your tutorial. If you launch the game with the -aircmbt tag then it will jump straight to an air combat. The easiest way is to create a new shortcut and just add the tag into the target field like this: "C:\Program Files (x86)\Steam\SteamApps\common\Xenonauts\Xenonauts.exe" -aircmbt The forum adds the space into .exe btw so remember to remove that if you copy/paste it. You can define the aircraft used in gameconfig.xml. The enemy craft are set at the bottom of the file, just alter this section: <!-- STARTING UFOS FOR THE aircmbt TEST --> <acTestUFO1 value="airplane.alien.interceptor" comment="This is the main UFO." /> <acTestUFO2 value="airplane.alien.interceptor" comment="This is the first UFO escort." /> <acTestUFO3 value="airplane.alien.interceptor" comment="This is the second UFO escort." /> The human aircraft are set near the top in this section: <!-- STARTING AIRCRAFT --> <startingAirplane1 value="airplane.human.f17" comment="This is the first starting airplane." /> <startingAirplane2 value="airplane.human.f17" comment="This is the second starting airplane." /> Change those to whatever setup you want to use in your tutorial then launch the game using your new shortcut. Choose new game and place your base as normal. The game should then jump straight to an air combat between your selected fighters. One major down side seems to be that you can only define two human craft instead of three which might not work with the whole tutorial thing very well... Wonder if the community coders would be interested in fixing this?
  16. There is always room for a sequel. For example humankind expands out from Earth using the technology they inherited from the alien invaders only to find out that large parts of the galaxy are ruled by other members of the same group as the invasion leader. Those factions unite against the Earthlings and the few friendly races they have encountered. Same basic game as Xenonauts but instead of a single planet you are defending a whole solar system or spiral arm.
  17. As do I. I was just pointing out a reason someone trying to use this era might find it more difficult compared to an almost completely fictional era.
  18. Sorry the smiley got lost in the copy paste somewhere, wasn't my intention to alter the tone of your post. The aliens used to cap and stay put, parts of the community hated it as they were too static. Mind control doesn't need line of sight as the alien detects the thoughts of your soldier with its own mind (or whatever justification you prefer for this game mechanic) but once controlled the soldier provides the aliens with squad sight, they can see what he does. I could see the situation you describe happening without any AI cheating being required.
  19. I find that inappropriate... Prepare to be culled. Plus I don't get any wages... On the topic though I have found some holes in the AI but not come across anything that makes me think the AI is blatantly cheating. I also don't see it as much of a problem if it does cheat, as long as it provides a challenge beyond just having bullet sponges charging at my troops.
  20. Well technically it is not an M-60, the image used is more like an M240... Uh oh now I am doing it...
  21. There is a recommended process and format for reporting bugs which your initial post does not follow. That was why I did not recognise it as such. I was attempting to assist you get some help solving your issues but found it difficult to tell from your first post if this was the same crash or a series of different crashes which could point to very different problems. As the game does not have the same problems you describe on the vast majority of systems, including my own, I disagree that your system does not have an influence on the problem. I do not think it unjustified to ask for your system specs in this situation. The game engine has known problems running on mobile graphics cards for example so knowing that you use a laptop could help immensely in getting to the root of the problem. I would also suggest validating your downloaded files and ensuring you have the latest graphics drivers but feel that might just irritate you further, despite my not having any way of knowing what you have already tried. I would also suggest trying the later versions once they are available to you as there have been some changes to the tile atlas system that resolve some memory issues on lower spec machines. I am sorry that a couple of basic questions seems to have offended you so much, good luck finding the cause of your problem.
  22. I think the main reason Chris regretted the cold war era setting was not because it is uninteresting but because there are plenty of people out there who are (or think they are) experts on the technology of the time. If Xenonauts had used a futuristic setting for example there would have been far fewer people pulling him up on how the Condor should have been 20% faster or the MiG should have had another 3 missile pylons, how the assault rifle looked a bit like an m-16 so should have been modelled on the version with full auto rather than 3 round bursts and how the light machine gun should have 45% more damage than the assault rifle with 30% more range etc etc. It is much easier to create your own game assets when you are the only person who actually knows how they operate. Look at the higher tech tiers and you will see fewer discussions on how they should work compared to the cold war tech that people are familiar with. As an example have a look at the this thread: http://www.goldhawkinteractive.com/forums/showthread.php/11677-Better-name-for-the-Foxtrot It is only talking about the name of one of the aircraft but shows how people can get a bit distracted when the game information doesn't match their knowledge of how the real world would operate.
  23. It was at least partly intentional as a response to people who complained that not being able to fire around cover to hit enemies was unrealistic. It was originally a much more linear firing line from centre of attacker tile to centre of target tile but the new system was supposed to simulate leaning out of cover to fire. In all fairness it does sort of accomplish that but the unit sprites just don't convey what is happening very well. If that alien had leant to one side and fired off a shot before leaning back behind the protection of the crate you would likely have understood instantly how the shot had been made.
  24. They are called Totally Not Xenonauts 2 and Please God No More Sprites.
  25. You could more than cover your engineers wages, you could pay for the upkeep of all your bases and equipment and also completely ignore the income from the funding nations. Xenonauts deliberately did not allow that to happen so that focus was kept on the funding nations as a primary source of income rather than becoming irrelevant after the first month or so. Incidentally this was also planned and implemented before the Firaxis XCom was announced so the idea was not influenced by that game in any way.
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