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drages

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Everything posted by drages

  1. Don't worry about them, they are created with "not able to shutdown easily at their own phase" idea, so you will have terror missions and base assaults regardless of your power. You can still kill it if you got many planes, good support and know how to do it.. You can watch this:
  2. Thank you I wanted to show what is waiting for you, just at titile screen
  3. Hey doctor! The best way to mod something is mostly creating your own mod over all at modloader, but it could be tricky too.. so for building, as i know, if you edit the numbers "after" you build the building, it won't change. You need to make a new building and that building will have your updated stats. For aircraft, i can't say before i see what you try to do.. but changing HP should not break the game.. maybe you erase something wrongly..
  4. I can say that your install got serious problems.. because; - Every map got locals and civillians.. much more then default game.. - Zombi bug is because your versions of game and mod.. I think you should make a clean install with latest versions of XCE and XDivision.. there will be 0.99.32 very soon too..
  5. As @Sectiplave said, you need to have final patch for bugs because we fix many little things with every patch. Antimatter MK-1 weapons are the basic prototypes, so most of them are not well compared their new generation ones. They are low damage weapons but got true damage so you can ignore all the resistance types of the enemies.. Cloth changing warrior is a master of disguise .. you think he is a simple unit but normally he is a skilled warrior.. or a bug :).. it depends to your point of view :P.. Sebillian Cloaked tanks are another example for this..
  6. Can you send me that command room save please? Very nice feedback again.. i will consider them all..
  7. Alpha wolf armour is end game wolf armour design created for snipers and other support roles. Alpha wolf got weaker resistance then sentinel so it has more battle stats.. This means you should not be in front with that armour.. Phase 3.. impossible missions started
  8. Owww.. we got another problem then.. it could be connected to passive behavior with drones nearby.. To be honest i would want to know everything specially hardcoded at AI.. i am tring to create AI types but this kind of invisible things takes my hours of time and make me mad..
  9. Hey @Solver Can you please check something about "Robotic" ability about AI behavior? As the game mentioned about androns, they don't take cover or try to hide, i did not see any special code at aiprop at all. So i think there is something robotic ability too.. Thx.
  10. I know what you feel because i wanted to edit some files too but it failed because of the game engine.. Nobody can do anything about it.
  11. As i know that, even X-Com 2012 of Fraxis failed badly at playstation so they only work for pc for X-Com 2... after many time they ported it to playstations..
  12. Charon is testing the game heavy and he did not get any crash. Yes deactivate UAS and don't trust to quicksaves.
  13. Bugs, reports, fixes, balances.. all coding and checking.. But the question is... what is Drages doing at those times? He does not fix anything, he does not code.. he is answering some questions and what?... Those are boring me :)... i am preparing new things for your enjoyment!... For people who thinks terror missions are hard.. lets see future terror sites previews.. A terror site with Xenomorphs... The fun part is even it's night, you don't have any problem.. why? Because you won't need to get any aim or visual range penalty because they will come to you at next turn.. What a nice game mechanic to make the night missions "easier" right?... right?.. As a bonus, the fight takes only 3 turn, so it's so good for people who don't like long fights.. Everything for you from X-Division!
  14. You need to change the game files rather then trying to make a mod if you want those.
  15. Pandi, can you create some projectiles for us? Ballistic's need some creative ones and i would like to change the electrical ones like lighting/thunder alien weapons and our stun weapons projectiles..
  16. Nice to hear that. We will handle the shield problem. Or you can just go to the items.xml file and canmake all shields "Unlimited".. it will handle your gameplay.
  17. It's strange.. if it's true, the new UI makes something to the game which we don't know.. hmm.. can you share some of your saves just before crash?
  18. Your save works fine at my side. It's probably an install error. You can reinstall the game and mod..
  19. It's not so big problem. I made some passive AI tests without reaper or meleevehicles ability and i think they acted a bit different but i can't say clearly. Not so big deal. The main think i suspect is another surprise connections with other AI types like drones.. One of our big problem about big size aliens, the map connection of drones. I guess that the map spawn points for 3x3 and 2x2 uses only DRONE AI as reference. So if i want to have my own 3x3 unit and spawn at right place in the map, i need to create it under "heavydrone" race. As all the big sized units uses same AI, our only problem is sounds and visuals.. we got mechs and tanks which won't fit with the sounds of a hover drone.
  20. So what if an AI race does not have MeleeVehicles but melee? what happens then? Will it able to get other AI's without problem?
  21. Solver! Is melee AI only get aggresive AI? is there any limitation at this? I made an ambusher AI but AI rushes to me like the aggresive one.. maybe melee units automatically gets aggressive AI.. Can you confirm this?
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