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Coogaar

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  1. Thanks for the response. I don't know if it's fixed bug 1, but I'll find out once I've got that many interceptors to spare again.
  2. I'm bumping in to a couple of bugs using this mod. I'm using the X:CE branch on Steam. I deleted the install of the mod that branch installed, and am instead using the version of FTD that kabill made available on this thread. I did this by deleting the old directory and replacing it with those files. Version history out of the way, here's the bugs: 1) Decided to see if shooting down the Assault Lander with conventional aircraft was possible. In this case, I attempted it on an Assault Lander with an escort of two heavy fighters. Did not destroy the fighters, did destroy the UFO. I had no fighters left alive in the air when missiles took down the Assault Lander; when the missiles destroyed it the game crashed. The error message said something about missing data when looking for what to do when a UFO is destroyed, sorry I didn't screenshot or copy it. 2a) When attempting to use a Fury to destroy an Assault Lander, I get one of two bugs. This Assault Lander also has an escort of two heavy fighters. The first bug: I get the intercept dialogue, I tell the Fury to engage, I get the victory screen, but the Assault Lander is still flying around on the Geoscape. When I check it, I see that it now only has one heavy fighter as an escort, so my Fury shot down one of the fighters rather than the Assault Lander/whole squadron. 2b) I loaded a few times and launched the Fury slightly later each time to see if it was picking the UFO destroyed randomly and if I could just save scum it in to destroying the Assault Lander. On the fourth attempt I got to the intercept window, clicked "Engage", and the game crashed. Got no error message this time, just a "Xenonauts has stopped responding" from windows. I can make a savegame available from when the Assault Lander shows up.
  3. I have savegames available from a little before/after the shot as well; if desired I just need an e-mail to send them to. On an Industrial map, in a two story office building, I had an alien fire through a wall/floor to hit one of my troopers. The trooper's back was to him when the shot was fired so I can't guarantee that he was standing in the same place as the screenshots when he fired. This shows the building in question This shows the location of the alien on my turn immediately following the shot. I can't guarantee that's exactly where he was standing when he fired, but the shot came from that direction and the alien is facing me. This shows the location of the trooper when he got shot. The specific trooper is selected, he has not moved.
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