Jump to content

Anbalsilfer

Members
  • Posts

    3
  • Joined

  • Last visited

Reputation

10 Good

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Yet another update on the problem I was having: I'm in Phase 3 now and just successfully completed my first terror mission (sebillian this time). The crash didn't occur this time, so apparently it was caused by something specific to the last occasion, even though I tried and failed to circumvent it by changing any variable I could think of. I'm hoping I've seen the last of it for the remainder of the campaign. Hopefully the saves I provided will still be of some use in tracking down and fixing the root cause of the problem.
  2. Attaching 2 save files: "andron terror bork" is a save from the tactical terror mission in progress, right before I encountered the bug the first time. There's just one Andron left alive, right in front of one of my soldiers, and he's already badly damaged, enough so that a single shot should finish him off and complete the mission. "geoscape" is a Geoscape save file from a bit earlier in the game, less than a day before the date upon which the terror UFO should respawn. This is the save I've been using to generate new terror missions to try to workaround the bug, but I keep encountering it every time regardless. Just fast forwarding a few hours should spawn a new UFO wave, with about 80-90% of including a Terror Dreadnaught, which should generate the bugged terror mission. Thanks for looking into it. Let me know if you need anything else. andron terror bork.sav geoscape.sav
  3. I have a problem where I'm getting consistent crashes after completing a late Phase 2 Andron terror mission. The crash happens every time I try to click the "OK" button at the mission success summary (see the attached screenshot) to get back to the geoscape. I've checked the game logs, but they weren't very helpful: Fri Mar 31 23:23:43 2017: Xenonauts, version . Fri Mar 31 23:23:43 2017: Pixel Shader Version: ffff0300 Fri Mar 31 23:24:12 2017: MOD ERROR: Element without MODMERGE has both children and attributes: spectre Fri Mar 31 23:24:12 2017: MOD ERROR: Merging XML for units/alien/Heavydrone/Heavydrone/weapon.heavydronecannon/soldier_spectre.xml from mod mods/x-division 0.99 beta/ failed. Fri Mar 31 23:24:12 2017: MOD ERROR: Element without MODMERGE has both children and attributes: spectre Fri Mar 31 23:24:12 2017: MOD ERROR: Merging XML for units/xenonaut/armour.predator/none/soldier_spectre.xml from mod mods/x-division 0.99 beta/ failed. Fri Mar 31 23:24:12 2017: MOD ERROR: Element without MODMERGE has both children and attributes: spectre Fri Mar 31 23:24:12 2017: MOD ERROR: Merging XML for units/alien/Heavydrone/Heavydrone/shadows/shadow_spectre.xml from mod mods/x-division 0.99 beta/ failed. Fri Mar 31 23:24:13 2017: MOD ERROR: Element without MODMERGE has both children and attributes: spectre Fri Mar 31 23:24:13 2017: MOD ERROR: Merging XML for units/friendlyaitroops/town/weapon.laserrifle/soldier_spectre.xml from mod mods/x-division 0.99 beta/ failed. These error messages don't seem to be related to the crash. I managed to get rid of all of them by adding a MODMERGE="replace" attribute to the <spectre> elements in the files referenced in the log, but the crash would still happen. Next I plan to try to workaround the problem by reinitializing the terror missions and simply cheat completing it, until I get a mission that can be finished without the crash. I figured I would drop what little info I have gathered so far here for you to look at, though. Otherwise thanks for an awesome and extremely ambitious mod. I plan to write up a more complete postmortem including all the issues I've encountered once I get closer to wrapping up the campaign. Update: Well I've failed to find a workaround. I've tried to reinitialize the mission as well as generate a new terror mission with different aliens a number of times now, as well as going into the mission with only one soldier without equipment to make sure nothing I carry is causing the crash, but as soon as I complete a terror mission (using the Xenonauts_gc_editor V cheat key, though the crash also happens upon legit completion) the game crashes before I get returned to the Geoscape. I really need some input to save my campaign at this point, since it's going to get really hard to progress much further if I can't successfully complete any terror missions.
×
×
  • Create New...