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Eisfunke

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Everything posted by Eisfunke

  1. Holy... wow. Really beautiful. Love your work. Can't wait for your tiles!
  2. Karry, please keep this friendly, there's no reason to curse. Well, for the engineers or the scientists there is a number that shows how many are due to arrive, but not for the soldiers, that's kind of a shame, yes. You're right, that's annoying. If any of the community coders sees this, is that fixable? IIRC, you can throw over obstacles if the conditions are right, but I would have to check that. If not, again, if one of the community coders reads this, is this changable? As you already redid the LOS engine? You can. Select a soldier, open the inventory screen, and in the upper left edge, there it is.
  3. Well, it should be possible to make a larger dropship with a bigger grid in aircraft view and more tiles in GC, shouldn't it? Once you find the time to make that configurable I'm imagining a mod with a huge dropship usable only for a new mission type, the big battle where you fire a lot of rookies (or your better soldiers if you're feeling lucky) against a lot of aliens trying to overrun you. (I mean that I would try to do that myself, of course, I'm not requesting that if anyone thought that)
  4. Would it theoratically be possible to extend the UI so that it could handle a single dropship with more soldiers?
  5. Apart from the balance question, now I'm interested whether it would be possible without major code changes? If it is, it could be a great possibility for modders to add a completely new mission type. I'm imagining something like a large-scale trench warfare battle in a desert with two dozens of rookies to sacrifice... But the GC engine can only handle 16 soldiers, doesn't it?
  6. Love them, especially the rifle with the new place for the battery. Now it looks more like an actual an assault rifle Will install them as soon as I play again. Well, the background on my pictures is not foggy, it is the same ice landscape that is on the background of my avatar and "Eis" in "Eisfunke" is german for "ice".
  7. Wow, I'm impressed! Both the tiles and the weapons are nice work. Small but mighty variations like shown in your first post would certainly help to break up the battlefield. While I think that every weapon should be modifiable by itself, like I'm doing it currently, once I'm ready with my edits and UfoTubby is okay with it, we could put them in one thread for consistency and easier finding.
  8. So. First thing I did was simply removing that igniter-thingy on front of the torch, so it looks less like a flamethrower and more like a machine gun. Maybe that's already enough. Secondly, as I wanted to have a normal gun used from the shoulder (to keep consistent with the combat sprites) I attempted to include the torch's drum into the caster. Then I added the reflex sight again and some notches to make it look less linear. What do you think? Is it too much?
  9. Great idea, thanks! I totally forgot that one. I think I'm going to cross it over with the old caster image a bit. Hopefully I will manage something good-looking.
  10. You're welcome and don't worry, it's not my first language too. Well, the caster turned out to be more difficult than I expected it to be. What I originally planned to do looked terrible, so now I not only removed the sight, but also the whole top structure. However, now I'm worried it is too sleek... I would love some feedback or suggestions on this prototype before I add some more decorations and bundle it or rework it if you don't like it.
  11. Sorry for the delay, I was on a trip for the last two weeks. Thanks! I quite like the pistol as it is, but I might try to make it sleeker too. As I'm back now, I hope to be able to release the caster this weekend. It should be assets/mods/eisfunke C, just as with other modular mods. I changed the OP to make it more clear. While that works, it is unnecessary as I already prepared it for the modular mod manager. E.g. you don't need to create a modinfo.xml as there already is one (that is if you downloaded the V2). If all that doesn't work, just do it like you would without the CE and copy the contents of the Eisfunke X folder into assets, so that gui and gui/weapon and weapon merge. (In that case you should backup your assets) By the way, I used Gimp to make these. I use it for all image editing/creating affairs as it is open-source and can do pretty much everything. If you are beginner or don't need all every shenanigans Gimp offers, I recommend Paint.NET as it is far easier to use and also less heavy.
  12. Firstly, thank you, guys! Glad you like it. Agreed, so I used that version to finish the carbine, now also with 4 versions, two with iron sights, 2 with reflex sight, and put it in the OP. Enjoy!
  13. So, I opened a new thread for my versions of the Plasma Weapons. Click here. You can get the rifle with the new scope there. Also, I made a version of the carbine with a reflex sight, as Sovereign suggested, for you to discuss before I add it to the collection.
  14. Inspired by mentatt76 (see here) I made "reworks" of some of the plasma weapons. Some of them looked really bulky and cumbersome in my opinion. I resolved this by removing the scopes on the rifle and the carbine and replacing them with sleeker versions - the caster is in the works. Rifle HD Version Versions Version A Removed scope. Added notches where the scope's mounting was. Added iron sights. Version B (Eisfunke's choice) Removed scope. Added notches where the scope's mounting was. Added iron sights. Removed the cover over the battery. Version C (Community's choice) Removed scope. Added notches where the scope's mounting was. Added the carbine's less bulky scope. Version D Removed scope. Added notches where the scope's mounting was. Added the carbine's less bulky scope. Removed the cover over the battery. Changelog V1: First Release V2: Added Version C and D. Added X:CE compatibility. Download & Installation Download the zipfile. Unzip it. Decide which version you want (Eisfunke A, B, C or D). If you use X:CE 0.26+: Just the folder you want into /assets/mods/ (so that it is /assets/mods/Eisfunke X). If you already have a Eisfunke version, allow any merges and overwrites. If you don't use X:CE: Put the contents of the Eisfunke X folder into /assets/ (So that /Eisfunke X/gui merges with /assets/gui). Allow any merges and overwrites. [ATTACH]5417[/ATTACH] Carbine HD Version Versions Version A Removed scope. Adusted the position of the notches on the barrel. Added iron sights. Version B Removed scope. Adusted the position of the notches on the barrel. Added iron sights. Removed the cover over the battery. Version C Removed scope. Adusted the position of the notches on the barrel. Added a retextured version of the Alien Sniper Rifle's front scope as reflex sight. Version D (Eisfunke's choice) Removed scope. Adusted the position of the notches on the barrel. Added a retextured version of the Alien Sniper Rifle's front scope as reflex sight. Removed the cover over the battery. Changelog V1: First Release V2: Adjusted the iron sights (Thanks to Kitten for the advice!). Added Version C and D. Added X:CE compatibility. Download & Installation Download the zipfile. Unzip it. Decide which version you want (Eisfunke A, B, C or D). If you use X:CE 0.26+: Just the folder you want into /assets/mods/ (so that it is /assets/mods/Eisfunke X). If you already have a Eisfunke version, allow any merges and overwrites. If you don't use X:CE: Put the contents of the Eisfunke X folder into /assets/ (So that /Eisfunke X/gui merges with /assets/gui). Allow any merges and overwrites. [ATTACH]5424[/ATTACH] Caster Following soon... Enjoy! SleekPlasmaRifle-V2.zip SleekPlasmaCarbine-V2.zip SleekPlasmaRifle-V2.zip SleekPlasmaCarbine-V2.zip
  15. Before I start making the other sprites, is this version of the carbine's iron sights okay? Or should I change the positions/sizes again? Edit: Version with smaller rear sight. Which one do you prefer? Edit2: New version of the rifle, with the scope from the carbine. What do you think?
  16. That's what I meant by "not elegant". You could change the sprites so they look like a drone instead of a soldier, but technically there would always be a soldier in it. Regarding the guns, you could make them so that they could only be used by the drone-armour and all other weapons not by the drone, just like it is with the Predator. Not elegant, as I said, but possible.
  17. Well, 1x1 vehicles should be implementable as armour rather than a vehicle - that might not be very elegant, but it should work. It would only take up one space in the dropship, but I guess that's okay for a vehicle this small. Also, the armor could fix the stats at the values it should with CE. Only problem would be that it would be recoverable if lost.
  18. Firstly, thank you! Secondly, you're right. I copied the sights from the rifle without thinking, I will fix it as soon as I find the time. Thanks for telling me. I'm going to experiment with the rifle scopes. I had the idea to copy the carbine's scope over to the rifle, hoping it looks less bulky and cumbersome than the old one. Also, I really like the Idea of a reflex sight for the carbine. I'll see what I can do. That seems to be a matter of taste. I prefer the versions without because the look cleaner.
  19. Well, if you mean me, yes I am. I just finished the carbine and will do the caster soon. High Res Version As you can see, I removed the carbines scope too. If the quite accurate rifle doesn't have one anymore, why should the inaccurate carbine? Again, I added iron sights instead and made a version without the grey thingy over the battery. Also, to account for the missing scope mounting I adjusted the position of the notches at the front a bit. To use one of the new carbines, download the zipfile, unzip it, decide whether you want Version A, B or C (see the picture above, it is included in the file too) and put the contents of the corresponding assets folder in your... assets folder. [ATTACH]5317[/ATTACH] As I said, I will attempt to remove the caster's scope too soon. That might be harder than the others, as the scope is integrated more tightly into the design than the others, but I will try if i manage to make something good-looking with my limited picture editing talent. PlasmaCarbineVersions.zip PlasmaCarbineVersions.zip
  20. I like this tweak, but I thought that if the scope is removed, the mounting should be too. Also, without the scope, how are you supposed to aim? So I added iron sights and replaced the mounting with some notches I copied from the Plasma Caster. Because I felt like it I made a third version where I removed the grey thingy in the middle over the battery. Decide which one you like better, I hope this picture helps: High Res Version Download the zipfile, unzip it, decide whether you want Version A or B (the picture is included in the file) and put the contents of the corresponding assets folder in your... assets folder. [ATTACH]5293[/ATTACH] Enjoy! PlasmaVersions.zip PlasmaVersions.zip
  21. An eurer Stelle würde ich Sergent mit Feldwebel (Fw.) und Corporal einfach mit Korporal (Kpl.) übersetzen. Ersteres ist genauso gültig wie Unteroffizier, ist aber genauer und hört sich, meiner Ansicht nach, besser an. Letzteres ist zwar kein echter Rang der Bundeswehr (wohl aber eine gültige Übersetzung von "Corporal", nur nennt man den entsprechenden Rang hierzulande nicht so), aber kürzer (umgeht vllt. das Stringlängenproblem?) und hört sich konsistenter an als das lange "Oberstabsgefreiter".
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