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aplomado

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Everything posted by aplomado

  1. That is a good idea! I always enjoyed gunning down lone sectoids that dropped their weapons in panic.
  2. Having aliens able to mind control my soldiers even when they couldn't see them was a huge negative to psi in Xenonauts. It really needs change.
  3. Yeah, I think a hotseat humans v. aliens ground battle would be fun! We used to "play" this way on x-com. Kill all aliens but stunned one, then divide the soldiers in teams... and hunt each other down! Not the way it was supposed to be done, but fun.
  4. Will there be a "select next soldier" button like in X-Com? I did not see it in Xenonauts 1, but would find in useful.
  5. Possibly, the command center is retro-fitted to an Atlas base, and thus they just stuck it on the top. Not all the Atlas sites looked the same. This command center is just barely under the surface:
  6. The reaper swarm at the end killed two of mine, but the rest managed to escape to the transporter! I thought the ending level was pretty cool, and well done.
  7. There is a demo you can download to check and see if it will run (think it is on the kickstarter page). It is cruder than the final game, just so you know. That is what I did. If you like the original x-com, you should really enjoy Xenonauts.
  8. I couldn't run the Firaxis X-Com on my computer... the fact that Xenonauts is not as demanding on the hardware side is great for me.
  9. I think soliders are paid $10,000 a month- that could be expensive.
  10. When setting up troops for reaction fire, I often have a kneeling soldier, with a solider right behind him, also waiting. If the rear solider is kneeling also, will he shoot the man in front when taking a reaction fire? Is it safer to have the rear solider standing? Thanks
  11. Khall- I was going to install your pictures but... do I follow the directions you posted exactly? My game has a separte male and female portrait folders.
  12. So, if I have a base with no soldiers, can it be defended with the base defense batteries adequately (plasma ones)? How many ones would be needed to prevent the aliens from taking it?
  13. Does assualting a crash site earn more points than an airstrike as far as the nation rating goes? Or do they not really care?
  14. You apparentlly have to reasearch a lot of alien plasma weapons before you can build your own versions. I'm not quite there yet either.
  15. Cheer! Great job developers! I've been waiting for years for a worth sucessor for x-com, and you all made it!
  16. Cover right next to an individual doesn't block that individual's shooting (simulating shooting a gun over/through cover I guess).
  17. The vanilla version defintely could use some more maps. I've installed Skitskos recently. I think that is only upgrade (other than any bug fixes) the game really needs. Maybe some other mapmakers will make ones worthy of being added.
  18. Would that cause an issue with aliens destroying things in your base?
  19. Thanks Skitso! I've only played about a dozen games with the vanilla game, and was shocked to see the maps already starting to repeat. This is very needed.
  20. The spinning globe in the original was cool, but I think the flate map is an improvement, as it is much easier to get a big picture view of what is happening.
  21. I'm really enjoying Xenonauts, it is "sequel" to x-com I have wanted ever since playing the first! Good job!
  22. Personally, I just started playing and I think the game is fantastic! It is an improvement in almost every way from X-com.
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