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Showing content with the highest reputation on 09/01/2025 in all areas

  1. Either 6.1 or 6.2. Thinking on losing, quite a lot of things stacked together really I lost the Andron/Wraith terror mission in the US which boosted panic up a ton and was broke constantly so I couldn't build a new base there to reduce UFO activity which cost me it as both North and South America were unable to be calmed down 2nd base I had in Asia was essentially worthless because I didn't have enough to make two hangers or two interceptors and by that time most UFOs then were either Observers I couldn't catch unless I upgraded the engines using the resources I couldn't shoot down to get or they had a Defender escort who I couldn't take on alone The 8 infiltrators reduced a lot of cash flow because I had to spend all my points on removing them or any that popped up, when most of the time I'd put those points into getting a starter fund for a new base or aircraft to help bootstrap my panic management, which indirectly led to me losing the air war and probably the campaign Funding was much lower than I anticipated, combined with multiple mission losses and the costs of losing so many people or MARS units, just couldn't afford much so I couldn't hire who I needed or build myself up Had a total loss on a Cleaner Convoy which wiped out my MARS, all my A Team and their gear meaning I lost a huge amount of resources, there were so many cleaners that it made it quite hard to not be overwhelmed even when I had the jump on them and managed to kill or supress quite a few on the first turn I also had a really bad abduction because the map was quite small so the enemies were close together and the landing zone was a kill zone, the artic map where you're surrounded by fencing and there's cargo containers up ahead, you can't really advance without having your sides exposed, I've had bad missions there before but this felt worse since I had less troops and more aliens A couple times where a unlucky dodge or dogfight led to a Angel getting downed due to the 150% UFO damage, leaving me unable to tackle the Phase 2 UFO wave and panic outbreaks, infiltrations or get resources from crashes On average, the amount of troops and missions I lost were way higher than most campaigns due to I feel like having less soldiers and more enemies who have better aim. Losing armour on death, making new weapons, rebuilding MARS units and hiring up new troops really can drain your funding that it makes you unable to put it towards anything else, and when considering funding is lower and the amount of infiltrators is higher, your ability to spend Op points on a emergency reserve of cash is really strongly reduced, especially when you're using them to also reduce panic in countries you can't reach yet.
    1 point
  2. Thanks for taking the time to post a bug report, we'll get this fixed asap!
    1 point
  3. Thanks, we'll patch this one out asap
    1 point
  4. That's intentional, because an item is autoselected when you view a category and if that happened to be the new project, you'd never get the notification.
    1 point
  5. Yup, this is intended. Would be too severe if the soldiers get yeeted off the dropship on the way back to base just because there's no extra bed
    1 point
  6. Hey guys - I was on holiday the week after the month began, so I've struggled to find time to write up the dev diary for this month. It's now got so late that I may as well just roll it into next month's dev diary. Quick update: we're still working on Milestone 6 - at present I'm doing a full balancing playthrough of the game, and fixing a lot of issues (or telling other people to fix them) as I go. We'll release the build onto the Experimental branches once I'm finished with that, probably the middle of next week.
    1 point
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