Camo for a turn (or two) sound more realistic. Perhaps it consumes energy based on capacitors, or the device heats up so it require cool down. A technical explanation of alien technology. I think, if this combined with my idea of strongly reduced spot range, that will create nice spooky wright. Idealy, when camo is on, then wright uses diffrent AI aproach, defensive. To take better positon, get cover, find friends. This would open gameplay to actually use win condition " Hold UFO main room for 3 rounds" becouse of wright are lurking around.
YES please. Current on and off mechanic is pure artificial solution without any lore. It is just bad. I have played Pilars of Ethernity for few hours, then I found that developers made "creative" combat system full of similar artificial solutions. Like - sabre type weapon has higher armor penetration than axe type weapon. Half-swording technique can be done with shield or even dual wielding while bonus apply on both blades. And so on and so forth. These kind of solution makes sense on your spreadsheet, but for gamers is disaster.
Wraight On - Off activated by hit is one bad thing. Shotgun range shorter than pistol second. Grenades all same weight with exception of c4 charge which is overweight and not able to throw. Those are easy to edit, would you please ?