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Showing content with the highest reputation on 02/13/2025 in all areas

  1. The whole point of the cloaking field is to make the unit using it harder to spot. Why should we be able to be tell units rank when it's active?
    1 point
  2. I also think the old system of cloak activated on the start of the turn, till hit, is the best solution. It encourages different types of play, instead of shoot them all: you might need snipers specifically because of the higher hit chance, or throw grenades to get them to decloak. And it's not like the aliens die in a single grenade blast or so, so you still have all the chances you need to identify the ranks. But why would I need to identify the ranks really? I guess I must have forgotten that certain ranks are for missions? At the end of the map, I always try to capture as many aliens as possible, as they sell for more, so it was never an issue for me.
    1 point
  3. Sounds good to me? Why does it have to be possible to tell different ranks apart while they're cloaked?
    1 point
  4. Camo for a turn (or two) sound more realistic. Perhaps it consumes energy based on capacitors, or the device heats up so it require cool down. A technical explanation of alien technology. I think, if this combined with my idea of strongly reduced spot range, that will create nice spooky wright. Idealy, when camo is on, then wright uses diffrent AI aproach, defensive. To take better positon, get cover, find friends. This would open gameplay to actually use win condition " Hold UFO main room for 3 rounds" becouse of wright are lurking around. YES please. Current on and off mechanic is pure artificial solution without any lore. It is just bad. I have played Pilars of Ethernity for few hours, then I found that developers made "creative" combat system full of similar artificial solutions. Like - sabre type weapon has higher armor penetration than axe type weapon. Half-swording technique can be done with shield or even dual wielding while bonus apply on both blades. And so on and so forth. These kind of solution makes sense on your spreadsheet, but for gamers is disaster. Wraight On - Off activated by hit is one bad thing. Shotgun range shorter than pistol second. Grenades all same weight with exception of c4 charge which is overweight and not able to throw. Those are easy to edit, would you please ?
    1 point
  5. I think this patch may have messed up operations... I believe it did so in my game at least. For no discernible reason when I went to buy a supporter I couldn't. I heard the sound effect but no points were spent and I didn't get the supporter. I then tried the funding operation and that one took my points but I didn't receive any money and the amount it could earn didn't refresh to 500,000. I tried all the other operations and remaining supporters and the results were the same; operation points are just worthless to me now. At first I thought it was because I entered phase 3, but then I tried reloading to a previous save and the same issue occurred when I tried to buy a supporter that I was able to buy before. Then I realized that it may have been the patch. My game crashed before I had the operation problem and then steam started to update Xenonauts; I let the update finish and then resumed the campaign from my latest save, and maybe 5 minutes later I try to spend my operation points on a supporter and that's when I first encountered the bug.
    1 point
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