I see you like heavy armor debufff tuning same as I do. Here are some things I would like to brainstorm :
1.
Heavy armor is bonus to defence which balances out as debuff ofence - that is obvious.
Melee offence is based on Reaction stat, it is not afected by Heavy Armor. I believe that debuff on Reaction should be same volume as for acc.
Recommendation : Heavy armor reduces Accuracy AND Reaction stat by -3 to -5 for most armour types (and -2 to -3 for Warden)
What you think ?
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2.
MARS
- debuf for mars doesn’t suits me. it is wheeled device and receives debuf in movement already.
However, I get another Idea - add an Optional research for additional armour (and HP buff for meat shield feeling) for MARS, which is mounted into secondary weapon slot. It keeps the base idea, trade-off defence for offence. This turn MARS into a movable cover ! It creates new gameplay "cover behind a tank".
Linked to this is already disused proposal, make Shieldbearer AND Tank create higher percentage blocking. So soldiers could better hide behind someone else. We will see more soldiers without heavy armor now, so give an tactical option, how rise survivability would be nice.
What you think ?