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Showing content with the highest reputation on 02/11/2025 in all areas

  1. This is basically caused by an asset in the particular map the game was trying to load, reloading a before combat save changes the map randomly used for said mission, which should prevent the crashing. We're fixing the map causing the crash and will get the fix out in the next patch!
    1 point
  2. Epic games not update :-( ver4.25
    1 point
  3. Hello. The changes on the strategic map are ok, but they require tweaking in the form of a special mission where sometimes we defend our agent and sometimes we want to kill a human alien agent. Another element is too little pressure on the UFO side. The idea of limiting tactical missions by losing OP points is cool. But in the current 5.7 system, you can improve the MIG-31 and beat the game. Withdrawing the level 2 autopsy is a mistake. More UFOs are needed. This is supposed to be a vase of 3 terorrsaits should be on Ra, so you need to have at least 3 teams to fight. Milestone 4, the UFO problem was better solved. In M5. 7 is boring. I have time for research, building new equipment for soldiers, and from mission to mission my team can heal to 100%. Boredom. Mission 1 on the orbital laser should be repeated as long as, for example, we do not obtain 50 alien intelligence data. So that the player has to send soldiers every few days to prevent shelling. Please add mission type two on the laser. Let them kill the engineers and mechanics who repair the laser. Their defenders should be these robots. Add a third level. E.g. Purple/orange. Currently, mission 2 is cool, but the eternal one must have some bodyguards from 4 caches. And some kind of shield generator itself, which gives him 200 hp of shield. Some armor with 50 HP and density of 30. The last mission of the game. Simple boredom. In the last mission some special alien version. I have an urgent request to diversify the types of weapons. For example, each type of weapon should have distinctive functions. E.g. Lower shot cost. Greater range, armor penetration, greater accuracy, etc. Colosus armor requires additional research and upgrades. E.g. It would be nice if there was a dedicated first aid kit for him. Some kind of targeting system etc. Research dedicated to these types of weapons, e.g. heavy machine gun, for example rotary cannon. Plasma cannon, etc. There is a great opportunity that after the discovery of the Colsus anti-gravity drive, anti-gravity armor and backpacks could levitate in the air like in UFO 1. Who doesn't want to have a flying suit like in UFO 1. How to limit the excessive use of Colosuc Mk2 by price, production time, and the amount of materials used. And to produce new armor between mk1 and mk2. Its repair should cost as much as the damaged Mars. Add night vision and thermal vision. Let there be synergy between the flare and the night vision. Apart from these comments, I think that your game has unlimited potential and you can improve various elements over the years. I'm waiting for more. Don't be afraid to experiment because the idea of having additional tasks on a strategic map is great!!!
    1 point
  4. Hi, Like I said in my first post, I play xenonauts(1 or 2), exclusively in ironman mode. I've finished a run on Xenonauts 2 in normal difficulty (I've finished what you've released so far). I've noted a few things that could make the game better, as far as I'm concerned. First: weapons are way too expensive. You should divide their prices by 3 or 4. You're not supposed to sell your interceptors to buy between 1 or 4 weapons.(250000 does not buy much). You should be able to equip full squads. To be honest, I just skipped technologies until Gauss Guns. Before that, sheer numbers of soldiers does the trick, and costs far less. So, in my point of view, that makes many technology advances obsolete. Second: I've complained before about alien ennemies being far too numerous and powerful far too soon.(The infamous day 120 difficulty raise). Now I've got a different feeling abou a few aliens: 1) making them bigger, with more hit points, just to compensate weapon technology advances feels sloppy and unimaginative, and again, makes weapon advances obsolete.(Bigger Sebillians and Reapers are disappointing to me) Why not give them armors or vehicules? Why not, in later stages of the game, swarm(terror mission) the xenonauts with normal ennemies? Players would then still feel the power of the hard earned technology break through, and be in danger.(of losing). Last: The reapers are too slow, I felt really more danger in Xenonauts 1. Anyway, I love your games, but to me, the changes I suggest would make Xenonauts 2 perfect. PS: Let us change the portraits of soldiers...(that would be a treat!) I wish you luck
    1 point
  5. I too like the option of creating different pre-set teams. That way I can send in rookies for easy missions, and the veterans for harder missions, like terror or infiltration. While we're on this topic of rookies anyway, is there a way to see the current medals a soldier has while in combat, and the current amount of kills in the on-going mission? I quite often have 3 or more soldiers with 3 kills, and none of them have the 4+kill on a single mission medal. I would like to know which soldier has what, so that I can decide who to give the last kills of the mission to.
    1 point
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