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Showing content with the highest reputation on 01/19/2025 in all areas

  1. The whole Cleaner arc seems like a missed opportunity with the cool new Doomsday mechanic and all. It just doesn't work very at the moment where I can just use 50op every third day to keep it from rising. Op's regenerate so fast it makes the doomsday clock almost completely trivial. (Unless you really mess up multiple missions) It'd be so cool to have a proper Cleaner phase where the game constantly spawns cleaner themed missions where player could choose which missions to take. Each mission would grant different rewards but the player wouldn't have time to do them all. Missions could give rewards like: OP points (new mission type) Doomsday clock reduction (Abduction) New recruits (soldier rescue) Money (ambush) Cleaner intel towards HQ reveal (Intel gather) Remove infiltrator (VIP elimination) Gain a supporter (VIP escort) There could be simultaenous pack of 2-5 missions spawned every week with only 24-48h response times so the player really needs to think what rewards are needed and what missions can be reached in time. These missions could have smaller scale and easier difficulty to encourage player to save time by chain missions together without returning to base. This would add another gameplay layer of time optimization and would also solve the forever-issue of no one playing night missions.
    1 point
  2. So... I worked out that you can do the same thing in the UOO-1 mission just by spawn-camping the alien reinforcements. I stayed until turn 103 just repeatedly gunning down the reinforcements using my Colossus suit guys who can pack an insane amount of ammo, meanwhile one of my guys ran around grabbing a bunch of stuff and putting it in the extraction area, which looks like this just before the last guy is extracted: Aaaand this is what the kills look like:
    1 point
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