I want to get into Xenonauts 2, I really do but every time I jump back in and find just how rudimentary cover and LOS feel it just instantly kills my desire to play it. I thought these would be two of the biggest improvements we would see with the jump from 2.5D to 3D yet X2 still feels woefully poor when it comes to these things. See the images below for reference:
First two images a waist high piece of cover below my soldier who is a full floor above aiming down at a unit who isn't even next to said piece of cover is having his aim inhibited somehow. This is something I had made a post about all the way back in Milestone 3 or 4, not sure. Anyways, definitely needs to be looked at.
Second two images my soldier somehow gained LOS of an enemy that he definitely should not be able to see. I brought up the aiming reticule and it just further confirms how he should in no way be able to see the enemy. He doesn't even have a shot in fact.
These issues personally completely prevent me from taking the game seriously. It kills my desire to engage with the game at all because you cannot make reasonable, satisfying decisions about how to approach different situations when the game handles cover and LOS (something which should be immensely important in a game like this) so poorly.