Yes, I always like and remember your suggestions - so I went back to your thread with the "less uniform shading" suggestion and used your screenshot as a basis to present another small idea to the developers. Hope that it is ok, we all have the same goal: improve the game...
I understand that Goldhawk's resources are limited, this is actually the reason why I came up with this small idea: it would have quite an impact on the presentation while being just a small change (getting rid of the aliasing of the black "visibility limit" squares). The right image with a preview of the idea looks much more natural to me:
Your more complex idea of different "darkness levels/shading" would be great though. My only complain when it comes to X2 is that X-Com: Terror from the Deep from 1995 had more atmospheric graphics than X2 from 2024. X2 has everything it needs gameplay-wise already, but graphics and sound could be better in terms of "atmosphere" with just some small additional details (as you pointed out in your "sound thread" some time ago).
I wished the financing goal "atmospheric effects" (rain, fog, etc.) would have made it! Some X2 drawings have such a nice atmosphere:
But in-game this "dark atmosphere" is mostly gone. The alien colonies and other structures for example: they are a little too clean and not scary in X2! They should be darker and maybe filled with fog and glowing elements, etc. "Terror from the Deep" was so great in that regard: it took the mechanics of the original X-Com and "injected" an immensely atmospheric presentation with a lot of "alien strangeness" and scary stuff: