I feel like stun batons miss too much for how many TUs they use. If nerfing them was intended maybe reduce the damage or increase the TU cost or add an aimed strike that always hits.
Chris, are you talking about weapon slots or hardpoint values for each weapon type? My point was to increase the available hardpoints (not physical weapon slots) on geminis or am I misunderstanding how that works?
And if no to the increase hardpoints, could we at least get a reduction in evasive roll cooldown for the gemini?