@Chris
Loving the update has I have had a kind of hiatus from the game with other things going on.
Took the game up to 180 days and I was kinda disappointed it stopped and I couldn't advance any further with any research and the bombers and destroyers where the only last kind of UFO's I came up against as well as not getting the Pegasus transport and Gemini interceptors and the advanced weapons that go with it.
Don't take the word 'disappointment' as a negative, the fact I wanted to play on. I assure you that's a huge positive sign.
I've then read up on the development updates and all I can say... ROLL ON THE 18TH!
Can you make the official release of the game 'open ended' though? You know, if you don't want to commit to the final mission and want to crack on with research, production and levelling up your soldiers? I think in one playthrough on version 22 or in the dim in distant past last year, I think I'd made it to day 480 something or another and had Colossus suits in production and the game ended whilst I was owning battleships with my Gemini interceptors.
I saw you'd added orbital bombardment which irks the continents off and after losing 2 of them, the game ends. it's all well and good if you can get the missions or down UFO's to counter this, but when the supply of UFO's end, the end is inevitable and you're forced to end the game with the final mission.
Also, will the game be rolled out so modders can change it? I know there was a huge Xenonauts community producing such as the likes of the X Division mod and various different gun models.
I'd love to see some Warsaw Pact, US and UK weapon mods amongst the weaponry as well as a few wild cards like the French Famas, US M107/M82A1 anti-material rifle, German HK MP5, Croatian VHSD2 etc. It was suit me down to ground if I could arm my soldiers in Russia with the likes of MP443's, AK-24's, AK-47's, RPK's and Dragunovs as well as in the UK, Glock17's /Brownings, M4 Super 90 Shotgun, L86A3 Rifle, L22A2 Carbine, L86A2 LSW, L129A1 Sharpshooter, FN Minimi LMG and the M72 LAW (instead of a grenade launcher). I see you already have a M249 SAW and L115A3 Sniper Rifle.
Mind, the L129A1 would be a sniper rifle with a shorter shooting distance for instance. The L86A2 being a kind of assault rifle with a longer shooting distance. Likewise, the L22A2 being a kind of SMG kind of weapon with a shorter distance than the L85A2.
A single shot sniper rifle like a M82A1 anti-material rifle which as the power of a grenade launcher and same range of a sniper rifle would be good for taking out armooured targets.
Other than that, maybe I've spawned an idea for a future modder to come up with an idea around that instead of further difficulty and getting the game out and Accelerated, Gauss and Plasma weapons kind of render basic start-of-the-game weapons redundant after a while, but those of us who are common-day weapon fanatics, madebe there's some code we could alter so we can get the perfomance of Plasma weapons with basic weapons? Just an idea.
Anyway, crack on getting the completed game out to use and I look forway to playing the finished product that all of us Kickstarters have waiting eagerly for.